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-rw-r--r--src/gpu/GrGpu.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index 2f36b76a92..9b39319f4f 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -195,13 +195,6 @@ public:
}
/**
- * Same as above but applies to writeTexturePixels
- */
- virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config) {
- return config;
- }
-
- /**
* OpenGL's readPixels returns the result bottom-to-top while the skia
* API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
* solution is to have the subclass do the flip using either the CPU or GPU.