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Diffstat (limited to 'src/gpu/GrDefaultPathRenderer.cpp')
-rw-r--r--src/gpu/GrDefaultPathRenderer.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/gpu/GrDefaultPathRenderer.cpp b/src/gpu/GrDefaultPathRenderer.cpp
index 1be5ce7939..7659847ecc 100644
--- a/src/gpu/GrDefaultPathRenderer.cpp
+++ b/src/gpu/GrDefaultPathRenderer.cpp
@@ -254,6 +254,8 @@ public:
SkAutoTUnref<const GrGeometryProcessor> gp(
GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPosition_GPType,
this->color(),
+ this->usesLocalCoords(),
+ this->coverageIgnored(),
this->viewMatrix(),
SkMatrix::I(),
this->coverage()));
@@ -263,16 +265,6 @@ public:
batchTarget->initDraw(gp, pipeline);
- // TODO this is hacky, but the only way we have to initialize the GP is to use the
- // GrPipelineInfo struct so we can generate the correct shader. Once we have GrBatch
- // everywhere we can remove this nastiness
- GrPipelineInfo init;
- init.fColorIgnored = fBatch.fColorIgnored;
- init.fOverrideColor = GrColor_ILLEGAL;
- init.fCoverageIgnored = fBatch.fCoverageIgnored;
- init.fUsesLocalCoords = this->usesLocalCoords();
- gp->initBatchTracker(batchTarget->currentBatchTracker(), init);
-
int instanceCount = fGeoData.count();
// compute number of vertices
@@ -518,6 +510,7 @@ private:
bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; }
const SkMatrix& viewMatrix() const { return fBatch.fViewMatrix; }
bool isHairline() const { return fBatch.fIsHairline; }
+ bool coverageIgnored() const { return fBatch.fCoverageIgnored; }
struct BatchTracker {
GrColor fColor;