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-rw-r--r--src/gpu/GrDefaultGeoProcFactory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index 56758769b7..37967e4d2a 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -82,7 +82,7 @@ public:
// Setup pass through color
if (gp.hasVertexColor()) {
- GrGLSLVertToFrag varying(kHalf4_GrSLType);
+ GrGLSLVarying varying(kHalf4_GrSLType);
varyingHandler->addVarying("color", &varying);
// There are several optional steps to process the color. Start with the attribute: