diff options
Diffstat (limited to 'src/gpu/GrClipMaskManager.h')
-rw-r--r-- | src/gpu/GrClipMaskManager.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/gpu/GrClipMaskManager.h b/src/gpu/GrClipMaskManager.h index 36354545d5..6b9b727161 100644 --- a/src/gpu/GrClipMaskManager.h +++ b/src/gpu/GrClipMaskManager.h @@ -69,12 +69,6 @@ public: const SkRect* devBounds, GrAppliedClip*); - bool setupScissorClip(const GrPipelineBuilder& pipelineBuilder, - GrPipelineBuilder::AutoRestoreStencil* ars, - const SkIRect& scissor, - const SkRect* devBounds, - GrAppliedClip* out); - void adjustPathStencilParams(const GrStencilAttachment*, GrStencilSettings*); private: @@ -129,26 +123,32 @@ private: // Creates an alpha mask of the clip. The mask is a rasterization of elements through the // rect specified by clipSpaceIBounds. - static GrTexture* CreateAlphaClipMask(GrContext*, - int32_t elementsGenID, - GrReducedClip::InitialState initialState, - const GrReducedClip::ElementList& elements, - const SkVector& clipToMaskOffset, - const SkIRect& clipSpaceIBounds); + GrTexture* createAlphaClipMask(int32_t elementsGenID, + GrReducedClip::InitialState initialState, + const GrReducedClip::ElementList& elements, + const SkVector& clipToMaskOffset, + const SkIRect& clipSpaceIBounds); // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture. - static GrTexture* CreateSoftwareClipMask(GrContext*, - int32_t elementsGenID, - GrReducedClip::InitialState initialState, - const GrReducedClip::ElementList& elements, - const SkVector& clipToMaskOffset, - const SkIRect& clipSpaceIBounds); - - static bool UseSWOnlyPath(GrContext*, - const GrPipelineBuilder&, - const GrRenderTarget* rt, - const SkVector& clipToMaskOffset, - const GrReducedClip::ElementList& elements); + GrTexture* createSoftwareClipMask(int32_t elementsGenID, + GrReducedClip::InitialState initialState, + const GrReducedClip::ElementList& elements, + const SkVector& clipToMaskOffset, + const SkIRect& clipSpaceIBounds); + + bool useSWOnlyPath(const GrPipelineBuilder&, + const GrRenderTarget* rt, + const SkVector& clipToMaskOffset, + const GrReducedClip::ElementList& elements); + + // Draws a clip element into the target alpha mask. The caller should have already setup the + // desired blend operation. Optionally if the caller already selected a path renderer it can + // be passed. Otherwise the function will select one if the element is a path. + bool drawElement(GrPipelineBuilder*, + const SkMatrix& viewMatrix, + GrTexture* target, + const SkClipStack::Element*, + GrPathRenderer* pr = nullptr); /** * Called prior to return control back the GrGpu in setupClipping. It updates the |