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Diffstat (limited to 'src/gpu/GrClipMaskManager.cpp')
-rw-r--r--src/gpu/GrClipMaskManager.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index 99068c75ed..6415859db9 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -40,6 +40,9 @@ void setup_drawstate_aaclip(GrGpu* gpu,
static const int kMaskStage = GrPaint::kTotalStages+1;
SkMatrix mat;
+ // We want to use device coords to compute the texture coordinates. We set our matrix to be
+ // equal to the view matrix followed by an offset to the devBound, and then a scaling matrix to
+ // normalized coords. We apply this matrix to the vertex positions rather than local coords.
mat.setIDiv(result->width(), result->height());
mat.preTranslate(SkIntToScalar(-devBound.fLeft),
SkIntToScalar(-devBound.fTop));
@@ -51,7 +54,9 @@ void setup_drawstate_aaclip(GrGpu* gpu,
GrTextureDomainEffect::Create(result,
mat,
GrTextureDomainEffect::MakeTexelDomain(result, domainTexels),
- GrTextureDomainEffect::kDecal_WrapMode))->unref();
+ GrTextureDomainEffect::kDecal_WrapMode,
+ false,
+ GrEffect::kPosition_CoordsType))->unref();
}
bool path_needs_SW_renderer(GrContext* context,
@@ -354,7 +359,8 @@ void GrClipMaskManager::mergeMask(GrTexture* dstMask,
GrTextureDomainEffect::Create(srcMask,
sampleM,
GrTextureDomainEffect::MakeTexelDomain(srcMask, srcBound),
- GrTextureDomainEffect::kDecal_WrapMode))->unref();
+ GrTextureDomainEffect::kDecal_WrapMode,
+ false))->unref();
fGpu->drawSimpleRect(SkRect::MakeFromIRect(dstBound), NULL);
drawState->disableStage(0);