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-rw-r--r--src/effects/gradients/SkGradientShader.cpp89
1 files changed, 33 insertions, 56 deletions
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 9e2be467f0..6f9b404015 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -5,7 +5,6 @@
* found in the LICENSE file.
*/
-#include <algorithm>
#include "Sk4fLinearGradient.h"
#include "SkColorSpace_XYZ.h"
#include "SkGradientShaderPriv.h"
@@ -407,74 +406,51 @@ bool SkGradientShaderBase::onAppendStages(SkRasterPipeline* p,
p->append(SkRasterPipeline::linear_gradient_2stops, f_and_b);
} else {
- if (fOrigPos == nullptr) {
- // Handle evenly distributed stops.
- struct Ctx {
- size_t stopCount;
- float* fs[4];
- float* bs[4];
- };
+ struct Stop { float t; SkPM4f f, b; };
+ struct Ctx { size_t n; Stop* stops; SkPM4f start; };
- auto* ctx = alloc->make<Ctx>();
- int stopCount = fColorCount;
- float gapCount = stopCount - 1;
+ auto* ctx = alloc->make<Ctx>();
+ ctx->start = prepareColor(0);
- // In the evenly distributed case, fColorCount is the number of stops. There are no
- // dummy entries. So, there are fColorCount - 1 FBs.
- for (int i = 0; i < 4; i++) {
+ // For each stop we calculate a bias B and a scale factor F, such that
+ // for any t between stops n and n+1, the color we want is B[n] + F[n]*t.
+ auto init_stop = [](float t_l, float t_r, SkPM4f c_l, SkPM4f c_r, Stop *stop) {
+ auto F = SkPM4f::From4f((c_r.to4f() - c_l.to4f()) / (t_r - t_l));
+ auto B = SkPM4f::From4f(c_l.to4f() - (F.to4f() * t_l));
+ *stop = {t_l, F, B};
+ };
- // Pad up to 8 in case we hit the AVX2 special case.
- ctx->fs[i] = alloc->makeArray<float>(std::max(stopCount, 8));
- ctx->bs[i] = alloc->makeArray<float>(std::max(stopCount, 8));
- }
+ if (fOrigPos == nullptr) {
+ // Handle evenly distributed stops.
+
+ float dt = 1.0f / (fColorCount - 1);
+ // In the evenly distributed case, fColorCount is the number of stops. There are no
+ // dummy entries.
+ auto* stopsArray = alloc->makeArrayDefault<Stop>(fColorCount);
- auto add_stop = [&](int stop, SkPM4f Fs, SkPM4f Bs) {
- (ctx->fs[0])[stop] = Fs.r();
- (ctx->fs[1])[stop] = Fs.g();
- (ctx->fs[2])[stop] = Fs.b();
- (ctx->fs[3])[stop] = Fs.a();
- (ctx->bs[0])[stop] = Bs.r();
- (ctx->bs[1])[stop] = Bs.g();
- (ctx->bs[2])[stop] = Bs.b();
- (ctx->bs[3])[stop] = Bs.a();
- };
- auto init_stop = [&](int stop, SkPM4f c_l, SkPM4f c_r) {
- auto Fs = SkPM4f::From4f((c_r.to4f() - c_l.to4f()) * gapCount);
- auto Bs = SkPM4f::From4f(c_l.to4f() - (Fs.to4f() * (stop / gapCount)));
- add_stop(stop, Fs, Bs);
- };
-
- SkPM4f c_l = prepareColor(0);
+ float t_l = 0;
+ SkPM4f c_l = ctx->start;
for (int i = 0; i < fColorCount - 1; i++) {
+ // Use multiply instead of accumulating error using repeated addition.
+ float t_r = (i + 1) * dt;
SkPM4f c_r = prepareColor(i + 1);
- init_stop(i, c_l, c_r);
+ init_stop(t_l, t_r, c_l, c_r, &stopsArray[i]);
+
+ t_l = t_r;
c_l = c_r;
}
- // Add the last stop.
- add_stop(stopCount - 1, SkPM4f::FromPremulRGBA(0,0,0,0), c_l);
+ // Force the last stop.
+ stopsArray[fColorCount - 1].t = 1;
+ stopsArray[fColorCount - 1].f = SkPM4f::From4f(Sk4f{0});
+ stopsArray[fColorCount - 1].b = prepareColor(fColorCount - 1);
- ctx->stopCount = stopCount;
-
- p->append(SkRasterPipeline::evenly_spaced_linear_gradient, ctx);
+ ctx->n = fColorCount;
+ ctx->stops = stopsArray;
} else {
// Handle arbitrary stops.
- struct Stop { float t; SkPM4f f, b; };
- struct Ctx { size_t n; Stop* stops; SkPM4f start; };
-
- auto* ctx = alloc->make<Ctx>();
- ctx->start = prepareColor(0);
-
- // For each stop we calculate a bias B and a scale factor F, such that
- // for any t between stops n and n+1, the color we want is B[n] + F[n]*t.
- auto init_stop = [](float t_l, float t_r, SkPM4f c_l, SkPM4f c_r, Stop *stop) {
- auto F = SkPM4f::From4f((c_r.to4f() - c_l.to4f()) / (t_r - t_l));
- auto B = SkPM4f::From4f(c_l.to4f() - (F.to4f() * t_l));
- *stop = {t_l, F, B};
- };
-
// Remove the dummy stops inserted by SkGradientShaderBase::SkGradientShaderBase
// because they are naturally handled by the search method.
int firstStop;
@@ -515,8 +491,9 @@ bool SkGradientShaderBase::onAppendStages(SkRasterPipeline* p,
ctx->n = stopCount;
ctx->stops = stopsArray;
- p->append(SkRasterPipeline::linear_gradient, ctx);
}
+
+ p->append(SkRasterPipeline::linear_gradient, ctx);
}
if (!premulGrad && !this->colorsAreOpaque()) {