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Diffstat (limited to 'src/effects/SkTableColorFilter.cpp')
-rw-r--r--src/effects/SkTableColorFilter.cpp43
1 files changed, 21 insertions, 22 deletions
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index cf7ddc5295..16f2876af0 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -289,39 +289,38 @@ void GLColorTableEffect::emitCode(GrGLShaderBuilder* builder,
static const float kColorScaleFactor = 255.0f / 256.0f;
static const float kColorOffsetFactor = 1.0f / 512.0f;
- SkString* code = &builder->fFSCode;
if (NULL == inputColor) {
// the input color is solid white (all ones).
static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor;
- code->appendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n",
- kMaxValue, kMaxValue, kMaxValue, kMaxValue);
+ builder->fsCodeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n",
+ kMaxValue, kMaxValue, kMaxValue, kMaxValue);
} else {
- code->appendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor);
- code->appendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor);
- code->appendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n",
- kColorScaleFactor,
- kColorOffsetFactor, kColorOffsetFactor,
- kColorOffsetFactor, kColorOffsetFactor);
+ builder->fsCodeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor);
+ builder->fsCodeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor);
+ builder->fsCodeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n",
+ kColorScaleFactor,
+ kColorOffsetFactor, kColorOffsetFactor,
+ kColorOffsetFactor, kColorOffsetFactor);
}
- code->appendf("\t\t%s.a = ", outputColor);
- builder->appendTextureLookup(code, samplers[0], "vec2(coord.a, 0.125)");
- code->append(";\n");
+ builder->fsCodeAppendf("\t\t%s.a = ", outputColor);
+ builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, samplers[0], "vec2(coord.a, 0.125)");
+ builder->fsCodeAppend(";\n");
- code->appendf("\t\t%s.r = ", outputColor);
- builder->appendTextureLookup(code, samplers[0], "vec2(coord.r, 0.375)");
- code->append(";\n");
+ builder->fsCodeAppendf("\t\t%s.r = ", outputColor);
+ builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, samplers[0], "vec2(coord.r, 0.375)");
+ builder->fsCodeAppend(";\n");
- code->appendf("\t\t%s.g = ", outputColor);
- builder->appendTextureLookup(code, samplers[0], "vec2(coord.g, 0.625)");
- code->append(";\n");
+ builder->fsCodeAppendf("\t\t%s.g = ", outputColor);
+ builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, samplers[0], "vec2(coord.g, 0.625)");
+ builder->fsCodeAppend(";\n");
- code->appendf("\t\t%s.b = ", outputColor);
- builder->appendTextureLookup(code, samplers[0], "vec2(coord.b, 0.875)");
- code->append(";\n");
+ builder->fsCodeAppendf("\t\t%s.b = ", outputColor);
+ builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, samplers[0], "vec2(coord.b, 0.875)");
+ builder->fsCodeAppend(";\n");
- code->appendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
+ builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
}
GrGLEffect::EffectKey GLColorTableEffect::GenKey(const GrEffectStage&, const GrGLCaps&) {