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-rw-r--r--src/effects/SkGpuBlurUtils.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/effects/SkGpuBlurUtils.h b/src/effects/SkGpuBlurUtils.h
index 550f3b8d6f..a5de6a242a 100644
--- a/src/effects/SkGpuBlurUtils.h
+++ b/src/effects/SkGpuBlurUtils.h
@@ -24,7 +24,6 @@ namespace SkGpuBlurUtils {
* @param context The GPU context
* @param srcTexture The source texture to be blurred.
* @param colorSpace Color space of the source (used for the drawContext result, too).
- * @param gammaCorrect Should blur be gamma-correct (sRGB to linear, etc...)
* @param dstBounds The destination bounds, relative to the source texture.
* @param srcBounds The source bounds, relative to the source texture. If non-null,
* no pixels will be sampled outside of this rectangle.
@@ -35,7 +34,6 @@ namespace SkGpuBlurUtils {
sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
GrTexture* srcTexture,
sk_sp<SkColorSpace> colorSpace,
- bool gammaCorrect,
const SkIRect& dstBounds,
const SkIRect* srcBounds,
float sigmaX,