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Diffstat (limited to 'src/effects/SkColorCubeFilter.cpp')
-rw-r--r--src/effects/SkColorCubeFilter.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/effects/SkColorCubeFilter.cpp b/src/effects/SkColorCubeFilter.cpp
index 5f1f10d53f..7f1f59622e 100644
--- a/src/effects/SkColorCubeFilter.cpp
+++ b/src/effects/SkColorCubeFilter.cpp
@@ -212,7 +212,7 @@ private:
///////////////////////////////////////////////////////////////////////////////
GrColorCubeEffect::GrColorCubeEffect(GrTexture* colorCube)
- : fColorCubeAccess(colorCube, GrTextureParams::kBilerp_FilterMode) {
+ : fColorCubeAccess(colorCube, "bgra", GrTextureParams::kBilerp_FilterMode) {
this->initClassID<GrColorCubeEffect>();
this->addTextureAccess(&fColorCubeAccess);
}
@@ -287,11 +287,11 @@ void GrColorCubeEffect::GLSLProcessor::emitCode(EmitArgs& args) {
// Apply the cube.
fragBuilder->codeAppendf("%s = vec4(mix(", args.fOutputColor);
fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords1);
- fragBuilder->codeAppend(".bgr, ");
+ fragBuilder->codeAppend(".rgb, ");
fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords2);
// Premultiply color by alpha. Note that the input alpha is not modified by this shader.
- fragBuilder->codeAppendf(".bgr, fract(%s.b)) * vec3(%s), %s.a);\n",
+ fragBuilder->codeAppendf(".rgb, fract(%s.b)) * vec3(%s), %s.a);\n",
cubeIdx, nonZeroAlpha, args.fInputColor);
}