diff options
Diffstat (limited to 'src/effects/SkColorCubeFilter.cpp')
-rw-r--r-- | src/effects/SkColorCubeFilter.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/effects/SkColorCubeFilter.cpp b/src/effects/SkColorCubeFilter.cpp index 5f1f10d53f..7f1f59622e 100644 --- a/src/effects/SkColorCubeFilter.cpp +++ b/src/effects/SkColorCubeFilter.cpp @@ -212,7 +212,7 @@ private: /////////////////////////////////////////////////////////////////////////////// GrColorCubeEffect::GrColorCubeEffect(GrTexture* colorCube) - : fColorCubeAccess(colorCube, GrTextureParams::kBilerp_FilterMode) { + : fColorCubeAccess(colorCube, "bgra", GrTextureParams::kBilerp_FilterMode) { this->initClassID<GrColorCubeEffect>(); this->addTextureAccess(&fColorCubeAccess); } @@ -287,11 +287,11 @@ void GrColorCubeEffect::GLSLProcessor::emitCode(EmitArgs& args) { // Apply the cube. fragBuilder->codeAppendf("%s = vec4(mix(", args.fOutputColor); fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords1); - fragBuilder->codeAppend(".bgr, "); + fragBuilder->codeAppend(".rgb, "); fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords2); // Premultiply color by alpha. Note that the input alpha is not modified by this shader. - fragBuilder->codeAppendf(".bgr, fract(%s.b)) * vec3(%s), %s.a);\n", + fragBuilder->codeAppendf(".rgb, fract(%s.b)) * vec3(%s), %s.a);\n", cubeIdx, nonZeroAlpha, args.fInputColor); } |