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-rw-r--r--src/core/SkBitmapProcState.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp
index 502f076a6f..375de10dfd 100644
--- a/src/core/SkBitmapProcState.cpp
+++ b/src/core/SkBitmapProcState.cpp
@@ -104,11 +104,7 @@ bool SkBitmapProcInfo::init(const SkMatrix& inv, const SkPaint& paint) {
SkASSERT(fFilterQuality <= kLow_SkFilterQuality);
SkASSERT(fPixmap.addr());
-#ifdef SK_SUPPORT_LEGACY_BILERP2
- bool integral_translate_only = false;
-#else
bool integral_translate_only = just_trans_integral(fInvMatrix);
-#endif
if (!integral_translate_only) {
// Most of the scanline procs deal with "unit" texture coordinates, as this
// makes it easy to perform tiling modes (repeat = (x & 0xFFFF)). To generate