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-rw-r--r--src/core/SkPMFloat.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/core/SkPMFloat.h b/src/core/SkPMFloat.h
index 444cb78fc8..2e06ea93e6 100644
--- a/src/core/SkPMFloat.h
+++ b/src/core/SkPMFloat.h
@@ -12,6 +12,12 @@ public:
static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); }
static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMFloat(a,r,g,b); }
+ // May be more efficient than one at a time. No special alignment assumed for SkPMColors.
+ static void From4PMColors(SkPMFloat floats[4], const SkPMColor colors[4]) {
+ // TODO: specialize
+ for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); }
+ }
+
explicit SkPMFloat(SkPMColor);
SkPMFloat(float a, float r, float g, float b) {
// TODO: faster when specialized?
@@ -44,6 +50,16 @@ public:
SkPMColor get() const; // May SkASSERT(this->isValid()). Some implementations may clamp.
SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid().
+ // 4-at-a-time versions of get() and clamped(). Like From4PMColors(), no alignment assumed.
+ static void To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) {
+ // TODO: specialize
+ for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); }
+ }
+ static void ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) {
+ // TODO: specialize
+ for (int i = 0; i < 4; i++) { colors[i] = floats[i].clamped(); }
+ }
+
bool isValid() const {
return this->a() >= 0 && this->a() <= 255
&& this->r() >= 0 && this->r() <= this->a()