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-rw-r--r--src/core/SkImageCacherator.cpp80
-rw-r--r--src/core/SkImageCacherator.h25
2 files changed, 49 insertions, 56 deletions
diff --git a/src/core/SkImageCacherator.cpp b/src/core/SkImageCacherator.cpp
index 64b2e62a33..f0bc9973a6 100644
--- a/src/core/SkImageCacherator.cpp
+++ b/src/core/SkImageCacherator.cpp
@@ -485,22 +485,12 @@ public:
}
};
-static GrTexture* set_key_and_return(GrResourceProvider* resourceProvider,
- GrTexture* tex, const GrUniqueKey& key) {
- if (key.isValid()) {
- resourceProvider->assignUniqueKeyToTexture(key, tex);
- }
- return tex;
-}
-
-#if 0
static void set_key_on_proxy(GrResourceProvider* resourceProvider,
GrTextureProxy* proxy, const GrUniqueKey& key) {
if (key.isValid()) {
resourceProvider->assignUniqueKeyToProxy(key, proxy);
}
}
-#endif
sk_sp<SkColorSpace> SkImageCacherator::getColorSpace(GrContext* ctx, SkColorSpace* dstColorSpace) {
// TODO: This isn't always correct. Picture generator currently produces textures in N32,
@@ -520,9 +510,12 @@ sk_sp<SkColorSpace> SkImageCacherator::getColorSpace(GrContext* ctx, SkColorSpac
* 4. Ask the generator to return YUV planes, which the GPU can convert
* 5. Ask the generator to return RGB(A) data, which the GPU can convert
*/
-GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& origKey,
- const SkImage* client, SkImage::CachingHint chint,
- bool willBeMipped, SkColorSpace* dstColorSpace) {
+sk_sp<GrTextureProxy> SkImageCacherator::lockTextureProxy(GrContext* ctx,
+ const GrUniqueKey& origKey,
+ const SkImage* client,
+ SkImage::CachingHint chint,
+ bool willBeMipped,
+ SkColorSpace* dstColorSpace) {
// Values representing the various texture lock paths we can take. Used for logging the path
// taken to a histogram.
enum LockTexturePath {
@@ -546,10 +539,10 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& ori
// 1. Check the cache for a pre-existing one
if (key.isValid()) {
- if (GrTexture* tex = ctx->resourceProvider()->findAndRefTextureByUniqueKey(key)) {
+ if (sk_sp<GrTextureProxy> proxy = ctx->resourceProvider()->findProxyByUniqueKey(key)) {
SK_HISTOGRAM_ENUMERATION("LockTexturePath", kPreExisting_LockTexturePath,
kLockTexturePathCount);
- return tex;
+ return proxy;
}
}
@@ -564,10 +557,8 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& ori
if (sk_sp<GrTextureProxy> proxy = generator->generateTexture(ctx, cacheInfo, fOrigin)) {
SK_HISTOGRAM_ENUMERATION("LockTexturePath", kNative_LockTexturePath,
kLockTexturePathCount);
- GrTexture* tex2 = proxy->instantiate(ctx->resourceProvider());
- if (tex2) {
- return set_key_and_return(ctx->resourceProvider(), SkRef(tex2), key);
- }
+ set_key_on_proxy(ctx->resourceProvider(), proxy.get(), key);
+ return proxy;
}
}
@@ -593,27 +584,26 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& ori
if (sk_sp<GrTextureProxy> proxy = provider.refAsTextureProxy(ctx, desc, true)) {
SK_HISTOGRAM_ENUMERATION("LockTexturePath", kYUV_LockTexturePath,
kLockTexturePathCount);
- GrTexture* tex2 = proxy->instantiate(ctx->resourceProvider());
- if (tex2) {
- return set_key_and_return(ctx->resourceProvider(), SkRef(tex2), key);
- }
+ set_key_on_proxy(ctx->resourceProvider(), proxy.get(), key);
+ return proxy;
}
}
// 5. Ask the generator to return RGB(A) data, which the GPU can convert
SkBitmap bitmap;
if (this->tryLockAsBitmap(&bitmap, client, chint, format, cacheInfo)) {
- GrTexture* tex = nullptr;
+ sk_sp<GrTextureProxy> proxy;
if (willBeMipped) {
- tex = GrGenerateMipMapsAndUploadToTexture(ctx, bitmap, dstColorSpace);
+ proxy = GrGenerateMipMapsAndUploadToTextureProxy(ctx, bitmap, dstColorSpace);
}
- if (!tex) {
- tex = GrUploadBitmapToTexture(ctx, bitmap);
+ if (!proxy) {
+ proxy = GrUploadBitmapToTextureProxy(ctx->resourceProvider(), bitmap);
}
- if (tex) {
+ if (proxy) {
SK_HISTOGRAM_ENUMERATION("LockTexturePath", kRGBA_LockTexturePath,
kLockTexturePathCount);
- return set_key_and_return(ctx->resourceProvider(), tex, key);
+ set_key_on_proxy(ctx->resourceProvider(), proxy.get(), key);
+ return proxy;
}
}
SK_HISTOGRAM_ENUMERATION("LockTexturePath", kFailure_LockTexturePath,
@@ -623,29 +613,23 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& ori
///////////////////////////////////////////////////////////////////////////////////////////////////
-GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrSamplerParams& params,
- SkColorSpace* dstColorSpace,
- sk_sp<SkColorSpace>* texColorSpace,
- const SkImage* client,
- SkScalar scaleAdjust[2],
- SkImage::CachingHint chint) {
+sk_sp<GrTextureProxy> SkImageCacherator::lockAsTextureProxy(GrContext* ctx,
+ const GrSamplerParams& params,
+ SkColorSpace* dstColorSpace,
+ sk_sp<SkColorSpace>* texColorSpace,
+ const SkImage* client,
+ SkScalar scaleAdjust[2],
+ SkImage::CachingHint chint) {
if (!ctx) {
return nullptr;
}
- return GrImageTextureMaker(ctx, this, client, chint).refTextureForParams(params, dstColorSpace,
- texColorSpace,
- scaleAdjust);
-}
-
-#else
-
-GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrSamplerParams&,
- SkColorSpace* dstColorSpace,
- sk_sp<SkColorSpace>* texColorSpace,
- const SkImage* client,
- SkScalar scaleAdjust[2], SkImage::CachingHint) {
- return nullptr;
+ sk_sp<GrTexture> tex(GrImageTextureMaker(ctx, this, client, chint).refTextureForParams(
+ params,
+ dstColorSpace,
+ texColorSpace,
+ scaleAdjust));
+ return GrSurfaceProxy::MakeWrapped(std::move(tex));
}
#endif
diff --git a/src/core/SkImageCacherator.h b/src/core/SkImageCacherator.h
index 38d14d06ec..e179236748 100644
--- a/src/core/SkImageCacherator.h
+++ b/src/core/SkImageCacherator.h
@@ -15,6 +15,7 @@
class GrCaps;
class GrContext;
class GrSamplerParams;
+class GrTextureProxy;
class GrUniqueKey;
class SkBitmap;
class SkImage;
@@ -51,6 +52,7 @@ public:
bool lockAsBitmap(GrContext*, SkBitmap*, const SkImage* client, SkColorSpace* dstColorSpace,
SkImage::CachingHint = SkImage::kAllow_CachingHint);
+#if SK_SUPPORT_GPU
/**
* Returns a ref() on the texture produced by this generator. The caller must call unref()
* when it is done. Will return nullptr on failure.
@@ -58,17 +60,20 @@ public:
* If not NULL, the client will be notified (->notifyAddedToCache()) when resources are
* added to the cache on its behalf.
*
- * The caller is responsible for calling texture->unref() when they are done.
+ * The caller is responsible for calling proxy->unref() when they are done.
*
* The scaleAdjust in/out parameter will return any scale adjustment that needs
* to be applied to the absolute texture coordinates in the case where the image
* was resized to meet the sampling requirements (e.g., resized out to the next power of 2).
* It can be null if the caller knows resizing will not be required.
*/
- GrTexture* lockAsTexture(GrContext*, const GrSamplerParams&, SkColorSpace* dstColorSpace,
- sk_sp<SkColorSpace>* texColorSpace, const SkImage* client,
- SkScalar scaleAdjust[2],
- SkImage::CachingHint = SkImage::kAllow_CachingHint);
+ sk_sp<GrTextureProxy> lockAsTextureProxy(GrContext*, const GrSamplerParams&,
+ SkColorSpace* dstColorSpace,
+ sk_sp<SkColorSpace>* texColorSpace,
+ const SkImage* client,
+ SkScalar scaleAdjust[2],
+ SkImage::CachingHint = SkImage::kAllow_CachingHint);
+#endif
/**
* If the underlying src naturally is represented by an encoded blob (in SkData), this returns
@@ -129,10 +134,14 @@ private:
bool tryLockAsBitmap(SkBitmap*, const SkImage*, SkImage::CachingHint, CachedFormat,
const SkImageInfo&);
#if SK_SUPPORT_GPU
- // Returns the texture. If the cacherator is generating the texture and wants to cache it,
+ // Returns the texture proxy. If the cacherator is generating the texture and wants to cache it,
// it should use the passed in key (if the key is valid).
- GrTexture* lockTexture(GrContext*, const GrUniqueKey& key, const SkImage* client,
- SkImage::CachingHint, bool willBeMipped, SkColorSpace* dstColorSpace);
+ sk_sp<GrTextureProxy> lockTextureProxy(GrContext*,
+ const GrUniqueKey& key,
+ const SkImage* client,
+ SkImage::CachingHint,
+ bool willBeMipped,
+ SkColorSpace* dstColorSpace);
// Returns the color space of the texture that would be returned if you called lockTexture.
// Separate code path to allow querying of the color space for textures that cached (even
// externally).