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Diffstat (limited to 'src/core/SkShader.cpp')
-rw-r--r--src/core/SkShader.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index 6798bec888..015389ebd1 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -2,16 +2,16 @@
**
** Copyright 2006, The Android Open Source Project
**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
**
-** http://www.apache.org/licenses/LICENSE-2.0
+** http://www.apache.org/licenses/LICENSE-2.0
**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
** limitations under the License.
*/
@@ -120,7 +120,7 @@ void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) {
}
#define kTempColorQuadCount 6 // balance between speed (larger) and saving stack-space
-#define kTempColorCount (kTempColorQuadCount << 2)
+#define kTempColorCount (kTempColorQuadCount << 2)
#ifdef SK_CPU_BENDIAN
#define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3))
@@ -198,7 +198,7 @@ SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) {
//////////////////////////////////////////////////////////////////////////////
SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*,
- TileMode*, SkScalar*) {
+ TileMode*, SkScalar*) const {
return kNone_BitmapType;
}
@@ -311,7 +311,7 @@ void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
// if we had a asAColor method, that would be more efficient...
SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
- TileMode modes[],
+ TileMode modes[],
SkScalar* twoPointRadialParams) {
// we cache the pixelref, since its generateID is used in the texture cache
if (NULL == fAsABitmapPixelRef) {
@@ -320,7 +320,7 @@ SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix
fAsABitmapPixelRef = new SkMallocPixelRef(storage, sizeof(SkPMColor),
NULL);
}
-
+
if (bitmap) {
bitmap->setConfig(SkBitmap::kARGB_8888_Config, 1, 1);
bitmap->setPixelRef(fAsABitmapPixelRef);