diff options
Diffstat (limited to 'src/core/SkPictureShader.cpp')
-rw-r--r-- | src/core/SkPictureShader.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp index 2c835ed93e..c1c4755058 100644 --- a/src/core/SkPictureShader.cpp +++ b/src/core/SkPictureShader.cpp @@ -168,7 +168,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri static const SkScalar kMaxTileArea = 2048 * 2048; SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height()); if (tileArea > kMaxTileArea) { - SkScalar clampScale = SkScalarSqrt(SkScalarDiv(kMaxTileArea, tileArea)); + SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea); scaledSize.set(SkScalarMul(scaledSize.width(), clampScale), SkScalarMul(scaledSize.height(), clampScale)); } @@ -176,8 +176,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture if (maxTextureSize) { if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) { - SkScalar downScale = SkScalarDiv(maxTextureSize, - SkMax32(scaledSize.width(), scaledSize.height())); + SkScalar downScale = maxTextureSize / SkMax32(scaledSize.width(), scaledSize.height()); scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(), downScale)), SkScalarFloorToScalar(SkScalarMul(scaledSize.height(), downScale))); } |