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Diffstat (limited to 'src/core/SkPictureShader.cpp')
-rw-r--r--src/core/SkPictureShader.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
index 2c835ed93e..c1c4755058 100644
--- a/src/core/SkPictureShader.cpp
+++ b/src/core/SkPictureShader.cpp
@@ -168,7 +168,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
static const SkScalar kMaxTileArea = 2048 * 2048;
SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height());
if (tileArea > kMaxTileArea) {
- SkScalar clampScale = SkScalarSqrt(SkScalarDiv(kMaxTileArea, tileArea));
+ SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
scaledSize.set(SkScalarMul(scaledSize.width(), clampScale),
SkScalarMul(scaledSize.height(), clampScale));
}
@@ -176,8 +176,7 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
// Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
if (maxTextureSize) {
if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
- SkScalar downScale = SkScalarDiv(maxTextureSize,
- SkMax32(scaledSize.width(), scaledSize.height()));
+ SkScalar downScale = maxTextureSize / SkMax32(scaledSize.width(), scaledSize.height());
scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(), downScale)),
SkScalarFloorToScalar(SkScalarMul(scaledSize.height(), downScale)));
}