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-rw-r--r--src/core/SkPaint.cpp18
1 files changed, 3 insertions, 15 deletions
diff --git a/src/core/SkPaint.cpp b/src/core/SkPaint.cpp
index 91a76e151f..94ffa8d31b 100644
--- a/src/core/SkPaint.cpp
+++ b/src/core/SkPaint.cpp
@@ -1010,16 +1010,9 @@ static void set_bounds(const SkGlyph& g, SkRect* bounds) {
// we don't overflow along the way
typedef int64_t Sk48Dot16;
-#ifdef SK_SCALAR_IS_FLOAT
- static inline float Sk48Dot16ToScalar(Sk48Dot16 x) {
- return (float) (x * 1.5258789e-5); // x * (1 / 65536.0f)
- }
-#else
- static inline SkFixed Sk48Dot16ToScalar(Sk48Dot16 x) {
- // just return the low 32bits
- return static_cast<SkFixed>(x);
- }
-#endif
+static inline float Sk48Dot16ToScalar(Sk48Dot16 x) {
+ return (float) (x * 1.5258789e-5); // x * (1 / 65536.0f)
+}
static void join_bounds_x(const SkGlyph& g, SkRect* bounds, Sk48Dot16 dx) {
SkScalar sx = Sk48Dot16ToScalar(dx);
@@ -1556,13 +1549,8 @@ static bool tooBigForLCD(const SkScalerContext::Rec& rec) {
* typically returns the same looking resuts for tiny changes in the matrix.
*/
static SkScalar sk_relax(SkScalar x) {
-#ifdef SK_SCALAR_IS_FLOAT
int n = sk_float_round2int(x * 1024);
return n / 1024.0f;
-#else
- // round to the nearest 10 fractional bits
- return (x + (1 << 5)) & ~(1024 - 1);
-#endif
}
void SkScalerContext::MakeRec(const SkPaint& paint,