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-rw-r--r--src/core/SkMaskGamma.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/core/SkMaskGamma.cpp b/src/core/SkMaskGamma.cpp
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+++ b/src/core/SkMaskGamma.cpp
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+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkTypes.h"
+
+#include "SkColor.h"
+#include "SkFloatingPoint.h"
+#include "SkMaskGamma.h"
+
+SkScalar SkSRGBLuminance::toLuma(SkScalar luminance) const {
+ //The magic numbers are derived from the sRGB specification.
+ //See http://www.color.org/chardata/rgb/srgb.xalter .
+ if (luminance <= SkFloatToScalar(0.04045f)) {
+ return luminance / SkFloatToScalar(12.92f);
+ }
+ return SkScalarPow((luminance + SkFloatToScalar(0.055f)) / SkFloatToScalar(1.055f),
+ SkFloatToScalar(2.4f));
+}
+
+SkScalar SkSRGBLuminance::fromLuma(SkScalar luma) const {
+ //The magic numbers are derived from the sRGB specification.
+ //See http://www.color.org/chardata/rgb/srgb.xalter .
+ if (luma <= SkFloatToScalar(0.0031308f)) {
+ return luma * SkFloatToScalar(12.92f);
+ }
+ return SkFloatToScalar(1.055f) * SkScalarPow(luma, SkScalarInvert(SkFloatToScalar(2.4f)))
+ - SkFloatToScalar(0.055f);
+}
+
+SkGammaLuminance::SkGammaLuminance(SkScalar gamma)
+ : fGamma(gamma)
+ , fGammaInverse(SkScalarInvert(gamma)) {
+}
+
+float SkGammaLuminance::toLuma(SkScalar luminance) const {
+ return SkScalarPow(luminance, fGamma);
+}
+
+float SkGammaLuminance::fromLuma(SkScalar luma) const {
+ return SkScalarPow(luma, fGammaInverse);
+}
+
+static float apply_contrast(float srca, float contrast) {
+ return srca + ((1.0f - srca) * contrast * srca);
+}
+
+void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast,
+ const SkColorSpaceLuminance& srcConvert,
+ const SkColorSpaceLuminance& dstConvert) {
+ const float src = (float)srcI / 255.0f;
+ const float linSrc = srcConvert.toLuma(src);
+ //Guess at the dst.
+ const float linDst = 1.0f - linSrc;
+ const float dst = dstConvert.fromLuma(linDst);
+
+ //Contrast value tapers off to 0 as the src luminance becomes white
+ const float adjustedContrast = SkScalarToFloat(contrast) * linDst;
+ const float step = 1.0f / 255.0f;
+
+ //Remove discontinuity and instability when src is close to dst.
+ //The value 1/256 is arbitrary and appears to contain the instability.
+ if (fabs(src - dst) < (1.0f / 256.0f)) {
+ float rawSrca = 0.0f;
+ for (int i = 0; i < 256; ++i, rawSrca += step) {
+ float srca = apply_contrast(rawSrca, adjustedContrast);
+ table[i] = SkToU8(sk_float_round2int(255.0f * srca));
+ }
+ } else {
+ float rawSrca = 0.0f;
+ for (int i = 0; i < 256; ++i, rawSrca += step) {
+ float srca = apply_contrast(rawSrca, adjustedContrast);
+ SkASSERT(srca <= 1.0f);
+ float dsta = 1.0f - srca;
+
+ //Calculate the output we want.
+ float linOut = (linSrc * srca + dsta * linDst);
+ SkASSERT(linOut <= 1.0f);
+ float out = dstConvert.fromLuma(linOut);
+
+ //Undo what the blit blend will do.
+ float result = (out - dst) / (src - dst);
+ SkASSERT(sk_float_round2int(255.0f * result) <= 255);
+
+ table[i] = SkToU8(sk_float_round2int(255.0f * result));
+ }
+ }
+}