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-rw-r--r--src/core/SkEdge.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/core/SkEdge.h b/src/core/SkEdge.h
index 53678621c3..c36ba246ce 100644
--- a/src/core/SkEdge.h
+++ b/src/core/SkEdge.h
@@ -14,6 +14,15 @@
#include "SkFDot6.h"
#include "SkMath.h"
+//#ifdef SK_IGNORE_SETLINE_FIX
+#if 1
+ #define SkEdge_Compute_DY(top, y0) ((32 - (y0)) & 63)
+#else
+ // This is correct, as it favors the lower-pixel when y0 is on a 1/2 pixel
+ // boundary, returning 64 instead of the old code, which returns 0.
+ #define SkEdge_Compute_DY(top, y0) ((top << 6) + 32 - (y0))
+#endif
+
struct SkEdge {
enum Type {
kLine_Type,
@@ -118,8 +127,9 @@ int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, int shift) {
}
SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
+ const int dy = SkEdge_Compute_DY(top, y0);
- fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, (32 - y0) & 63)); // + SK_Fixed1/2
+ fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, dy)); // + SK_Fixed1/2
fDX = slope;
fFirstY = top;
fLastY = bot - 1;