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-rw-r--r--src/core/SkBlitRow_D32.cpp27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/core/SkBlitRow_D32.cpp b/src/core/SkBlitRow_D32.cpp
index 36bfa54095..ac01e427bf 100644
--- a/src/core/SkBlitRow_D32.cpp
+++ b/src/core/SkBlitRow_D32.cpp
@@ -142,8 +142,11 @@ SkBlitRow::Proc32 SkBlitRow::ColorProcFactory() {
#define SK_SUPPORT_LEGACY_COLOR32_MATHx
-// Color32 and its SIMD specializations use the blend_perfect algorithm from tests/BlendTest.cpp.
-// An acceptable alternative is blend_256_round_alt, which is faster but not quite perfect.
+// Color32 and its SIMD specializations use the blend_256_round_alt algorithm
+// from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in the
+// interesting edge cases, and it's quite a bit faster than blend_perfect.
+//
+// blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one.
void SkBlitRow::Color32(SkPMColor* SK_RESTRICT dst,
const SkPMColor* SK_RESTRICT src,
int count, SkPMColor color) {
@@ -153,19 +156,19 @@ void SkBlitRow::Color32(SkPMColor* SK_RESTRICT dst,
}
unsigned invA = 255 - SkGetPackedA32(color);
+#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted
+ unsigned round = 0;
+#else // blend_256_round_alt, good
+ invA += invA >> 7;
+ unsigned round = (128 << 16) + (128 << 0);
+#endif
+
while (count --> 0) {
// Our math is 16-bit, so we can do a little bit of SIMD in 32-bit registers.
const uint32_t mask = 0x00FF00FF;
- uint32_t rb = (((*src >> 0) & mask) * invA), // r_b_
- ag = (((*src >> 8) & mask) * invA); // a_g_
- #ifndef SK_SUPPORT_LEGACY_COLOR32_MATH
- uint32_t round = (128 << 16) + (128 << 0);
- rb += round;
- ag += round;
- rb += (rb & ~mask) >> 8;
- ag += (ag & ~mask) >> 8;
- #endif
- *dst = color + (((rb>>8) & mask) | ((ag>>0) & ~mask));
+ uint32_t rb = (((*src >> 0) & mask) * invA + round) >> 8, // _r_b
+ ag = (((*src >> 8) & mask) * invA + round) >> 0; // a_g_
+ *dst = color + ((rb & mask) | (ag & ~mask));
src++;
dst++;
}