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Diffstat (limited to 'site/user/api/SkCanvas_Reference.md')
-rw-r--r-- | site/user/api/SkCanvas_Reference.md | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/site/user/api/SkCanvas_Reference.md b/site/user/api/SkCanvas_Reference.md index 7d8714530d..1656128411 100644 --- a/site/user/api/SkCanvas_Reference.md +++ b/site/user/api/SkCanvas_Reference.md @@ -2684,7 +2684,7 @@ the result with <a href='#Matrix'>Matrix</a>. ### Example -<div><fiddle-embed name="eb93d5fa66a5f7a10f4f9210494d7222"><div><a href='#SkCanvas_scale'>scale</a> followed by <a href='#SkCanvas_translate'>translate</a> produces different results from <a href='#SkCanvas_translate'>translate</a> followed +<div><fiddle-embed name="53c212c4f2449df0b0eedbc6227b6ab7"><div><a href='#SkCanvas_scale'>scale</a> followed by <a href='#SkCanvas_translate'>translate</a> produces different results from <a href='#SkCanvas_translate'>translate</a> followed by <a href='#SkCanvas_scale'>scale</a>. The blue stroke follows translate of (50, 50); a black @@ -4662,7 +4662,7 @@ and so on; or nullptr</td> ### Example -<div><fiddle-embed name="ac93f30dff13f8a8bb31398de370863b"></fiddle-embed></div> +<div><fiddle-embed name="185746dc0faa6f1df30c4afe098646ff"></fiddle-embed></div> ### See Also @@ -6412,7 +6412,7 @@ void <a href='#SkCanvas_drawPicture'>drawPicture</a>(const <a href='SkPicture_Re ### Example -<div><fiddle-embed name="759e4e5bac680838added8f70884dcdc"></fiddle-embed></div> +<div><fiddle-embed name="9adda80b2dd1b08ec5ccf66da7c8bd91"></fiddle-embed></div> ### See Also @@ -6537,7 +6537,6 @@ contains <a href='undocumented#Shader'>Shader</a>, <a href='SkBlendMode_Referenc The first element of <a href='#SkCanvas_drawVertices_3_bones'>bones</a> should be an object to world space transformation matrix that will be applied before performing mesh deformations. If no such transformation is needed, it should be the identity matrix. -<a href='#SkCanvas_drawVertices_3_boneCount'>boneCount</a> must be at most 100, and thus the size of <a href='#SkCanvas_drawVertices_3_bones'>bones</a> should be at most 100. ### Parameters @@ -6582,7 +6581,6 @@ contains <a href='undocumented#Shader'>Shader</a>, <a href='SkBlendMode_Referenc The first element of <a href='#SkCanvas_drawVertices_4_bones'>bones</a> should be an object to world space transformation matrix that will be applied before performing mesh deformations. If no such transformation is needed, it should be the identity matrix. -<a href='#SkCanvas_drawVertices_4_boneCount'>boneCount</a> must be at most 100, and thus the size of <a href='#SkCanvas_drawVertices_4_bones'>bones</a> should be at most 100. ### Parameters @@ -6775,7 +6773,7 @@ If <a href='#SkCanvas_drawAtlas_cullRect'>cullRect</a> is outside of <a href='#C ### Example -<div><fiddle-embed name="1df575f9b8132306ce0552a2554ed132"></fiddle-embed></div> +<div><fiddle-embed name="fe79a9c1ec350264eb9c7b2509dd3638"></fiddle-embed></div> ### See Also |