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-rw-r--r--include/private/SkShadowFlags.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/include/private/SkShadowFlags.h b/include/private/SkShadowFlags.h
index 0caa01060d..23b0f54095 100644
--- a/include/private/SkShadowFlags.h
+++ b/include/private/SkShadowFlags.h
@@ -14,12 +14,8 @@ enum SkShadowFlags {
/** The occluding object is not opaque. Knowing that the occluder is opaque allows
* us to cull shadow geometry behind it and improve performance. */
kTransparentOccluder_ShadowFlag = 0x01,
- /** Use a larger umbra for a darker shadow */
- kLargerUmbra_ShadowFlag = 0x02,
- /** Use a Gaussian for the edge function rather than smoothstep */
- kGaussianEdge_ShadowFlag = 0x04,
/** mask for all shadow flags */
- kAll_ShadowFlag = 0x07
+ kAll_ShadowFlag = 0x01
};
#endif