diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/core/SkComposeShader.h | 9 | ||||
-rw-r--r-- | include/core/SkShader.h | 29 |
2 files changed, 23 insertions, 15 deletions
diff --git a/include/core/SkComposeShader.h b/include/core/SkComposeShader.h index a8a8e0bb60..b0790bf393 100644 --- a/include/core/SkComposeShader.h +++ b/include/core/SkComposeShader.h @@ -34,11 +34,10 @@ public: SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); virtual ~SkComposeShader(); - // override - virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix); - virtual void shadeSpan(int x, int y, SkPMColor result[], int count); - virtual void beginSession(); - virtual void endSession(); + virtual bool setContext(const SkBitmap&, const SkPaint&, + const SkMatrix&) SK_OVERRIDE; + virtual void endContext() SK_OVERRIDE; + virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader) diff --git a/include/core/SkShader.h b/include/core/SkShader.h index 1286177271..7edbe6fd4b 100644 --- a/include/core/SkShader.h +++ b/include/core/SkShader.h @@ -139,12 +139,29 @@ public: /** * Called once before drawing, with the current paint and device matrix. * Return true if your shader supports these parameters, or false if not. - * If false is returned, nothing will be drawn. + * If false is returned, nothing will be drawn. If true is returned, then + * a balancing call to endContext() will be made before the next call to + * setContext. + * + * Subclasses should be sure to call their INHERITED::setContext() if they + * override this method. */ virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix); /** + * Assuming setContext returned true, endContext() will be called when + * the draw using the shader has completed. It is an error for setContext + * to be called twice w/o an intervening call to endContext(). + * + * Subclasses should be sure to call their INHERITED::endContext() if they + * override this method. + */ + virtual void endContext(); + + SkDEBUGCODE(bool setContextHasBeenCalled() const { return fInSetContext; }) + + /** * Called for each span of the object being drawn. Your subclass should * set the appropriate colors (with premultiplied alpha) that correspond * to the specified device coordinates. @@ -183,14 +200,6 @@ public: } /** - * Called before a session using the shader begins. Some shaders override - * this to defer some of their work (like calling bitmap.lockPixels()). - * Must be balanced by a call to endSession. - */ - virtual void beginSession(); - virtual void endSession(); - - /** Gives method bitmap should be read to implement a shader. Also determines number and interpretation of "extra" parameters returned by asABitmap @@ -355,7 +364,7 @@ private: uint8_t fPaintAlpha; uint8_t fDeviceConfig; uint8_t fTotalInverseClass; - SkDEBUGCODE(SkBool8 fInSession;) + SkDEBUGCODE(SkBool8 fInSetContext;) static SkShader* CreateBitmapShader(const SkBitmap& src, TileMode, TileMode, |