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-rw-r--r--include/private/SkShadowFlags.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/private/SkShadowFlags.h b/include/private/SkShadowFlags.h
index 23b0f54095..8caf632988 100644
--- a/include/private/SkShadowFlags.h
+++ b/include/private/SkShadowFlags.h
@@ -14,8 +14,10 @@ enum SkShadowFlags {
/** The occluding object is not opaque. Knowing that the occluder is opaque allows
* us to cull shadow geometry behind it and improve performance. */
kTransparentOccluder_ShadowFlag = 0x01,
+ /** Don't try to use analytic shadows. */
+ kGeometricOnly_ShadowFlag = 0x02,
/** mask for all shadow flags */
- kAll_ShadowFlag = 0x01
+ kAll_ShadowFlag = 0x03
};
#endif