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-rw-r--r--include/gpu/GrBlend.h2
-rw-r--r--include/gpu/gl/SkGLContext.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/include/gpu/GrBlend.h b/include/gpu/GrBlend.h
index c8b931da73..52a0300ee4 100644
--- a/include/gpu/GrBlend.h
+++ b/include/gpu/GrBlend.h
@@ -7,7 +7,7 @@
*/
#include "GrTypes.h"
-#include "../../src/utils/SkTLogic.h"
+#include "../private/SkTLogic.h"
#ifndef GrBlend_DEFINED
#define GrBlend_DEFINED
diff --git a/include/gpu/gl/SkGLContext.h b/include/gpu/gl/SkGLContext.h
index 3d232e558e..f9b32276e4 100644
--- a/include/gpu/gl/SkGLContext.h
+++ b/include/gpu/gl/SkGLContext.h
@@ -9,7 +9,7 @@
#define SkGLContext_DEFINED
#include "GrGLInterface.h"
-#include "../../src/gpu/SkGpuFenceSync.h"
+#include "../../private/SkGpuFenceSync.h"
/**
* Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
@@ -18,7 +18,7 @@
class SK_API SkGLContext : public SkRefCnt {
public:
-
+
~SkGLContext() override;