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-rw-r--r--include/gpu/GrFragmentProcessor.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
index c95c5e5956..acbc63ea77 100644
--- a/include/gpu/GrFragmentProcessor.h
+++ b/include/gpu/GrFragmentProcessor.h
@@ -23,7 +23,7 @@ class GrSwizzle;
GrCoordTransforms to receive a transformation of the local coordinates that map from local space
to the fragment being processed.
*/
-class GrFragmentProcessor : public GrProcessor {
+class GrFragmentProcessor : public GrResourceIOProcessor {
public:
/**
* In many instances (e.g. SkShader::asFragmentProcessor() implementations) it is desirable to
@@ -228,9 +228,9 @@ public:
&GrFragmentProcessor::coordTransform>;
using TextureAccessIter = FPItemIter<TextureSampler,
- GrProcessor,
- &GrProcessor::numTextureSamplers,
- &GrProcessor::textureSampler>;
+ GrResourceIOProcessor,
+ &GrResourceIOProcessor::numTextureSamplers,
+ &GrResourceIOProcessor::textureSampler>;
protected:
enum OptimizationFlags : uint32_t {