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-rw-r--r--include/gpu/GrContext.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
index 5785553dfd..f14c36e35c 100644
--- a/include/gpu/GrContext.h
+++ b/include/gpu/GrContext.h
@@ -194,6 +194,22 @@ public:
const SkSurfaceProps* surfaceProps = nullptr,
SkBudgeted = SkBudgeted::kYes);
+ /*
+ * This method will attempt to create a drawContext that has, at least, the number of
+ * channels and precision per channel as requested in 'config' (e.g., A8 and 888 can be
+ * converted to 8888). It may also swizzle the channels (e.g., BGRA -> RGBA).
+ * SRGB-ness will be preserved.
+ */
+ sk_sp<GrDrawContext> makeDrawContextWithFallback(
+ SkBackingFit fit,
+ int width, int height,
+ GrPixelConfig config,
+ sk_sp<SkColorSpace> colorSpace,
+ int sampleCnt = 0,
+ GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin,
+ const SkSurfaceProps* surfaceProps = nullptr,
+ SkBudgeted budgeted = SkBudgeted::kYes);
+
///////////////////////////////////////////////////////////////////////////
// Misc.