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-rw-r--r--include/core/SkFloatingPoint.h3
-rw-r--r--include/core/SkUtils.h55
2 files changed, 23 insertions, 35 deletions
diff --git a/include/core/SkFloatingPoint.h b/include/core/SkFloatingPoint.h
index 5ca4d103d0..2ca1d088d3 100644
--- a/include/core/SkFloatingPoint.h
+++ b/include/core/SkFloatingPoint.h
@@ -11,6 +11,7 @@
#define SkFloatingPoint_DEFINED
#include "SkTypes.h"
+#include "../private/SkOpts.h"
#include <math.h>
#include <float.h>
@@ -127,8 +128,6 @@ extern const uint32_t gIEEENegativeInfinity;
#define SK_FloatInfinity (*SkTCast<const float*>(&gIEEEInfinity))
#define SK_FloatNegativeInfinity (*SkTCast<const float*>(&gIEEENegativeInfinity))
-namespace SkOpts { extern float (*rsqrt)(float); }
-
// Fast, approximate inverse square root.
// Compare to name-brand "1.0f / sk_float_sqrt(x)". Should be around 10x faster on SSE, 2x on NEON.
static inline float sk_float_rsqrt(const float x) {
diff --git a/include/core/SkUtils.h b/include/core/SkUtils.h
index bca76ed54f..b007b7711d 100644
--- a/include/core/SkUtils.h
+++ b/include/core/SkUtils.h
@@ -9,57 +9,46 @@
#define SkUtils_DEFINED
#include "SkTypes.h"
+#include "../private/SkOpts.h"
///////////////////////////////////////////////////////////////////////////////
-// Determined empirically using bench/MemsetBench.cpp on a Nexus 7, Nexus 9, and desktop.
-#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 || defined(SK_ARM_HAS_NEON)
- // Platforms where we can assume an autovectorizer will give us a good inline memset.
- #define SK_SMALL_MEMSET 1000
-#else
- // Platforms like Chrome on ARMv7 that don't typically compile with NEON globally.
- #define SK_SMALL_MEMSET 10
-#endif
-
+// The inlining heuristics below were determined using bench/MemsetBench.cpp
+// on a x86 desktop, a Nexus 7 with and without NEON, and a Nexus 9:
+// - on x86, inlining was never faster,
+// - on ARMv7, inlining was faster for N<=10. Putting this check inside the NEON
+// code was not helpful; it's got to be here outside.
+// - NEON code generation for ARMv8 with GCC 4.9 is terrible,
+// making the NEON code ~8x slower that just a serial loop.
/** Similar to memset(), but it assigns a 16bit value into the buffer.
@param buffer The memory to have value copied into it
@param value The 16bit value to be copied into buffer
@param count The number of times value should be copied into the buffer.
*/
-void sk_memset16_large(uint16_t dst[], uint16_t value, int count);
-inline void sk_memset16(uint16_t dst[], uint16_t value, int count) {
- if (count <= SK_SMALL_MEMSET) {
- for (int i = 0; i < count; i++) {
- dst[i] = value;
- }
- } else {
- sk_memset16_large(dst, value, count);
- }
+static inline void sk_memset16(uint16_t buffer[], uint16_t value, int count) {
+#if defined(SK_CPU_ARM64)
+ while (count --> 0) { *buffer++ = value; } return;
+#elif defined(SK_CPU_ARM32)
+ if (count <= 10) { while (count --> 0) { *buffer++ = value; } return; }
+#endif
+ SkOpts::memset16(buffer, value, count);
}
-typedef void (*SkMemset16Proc)(uint16_t dst[], uint16_t value, int count);
-SkMemset16Proc SkMemset16GetPlatformProc();
/** Similar to memset(), but it assigns a 32bit value into the buffer.
@param buffer The memory to have value copied into it
@param value The 32bit value to be copied into buffer
@param count The number of times value should be copied into the buffer.
*/
-void sk_memset32_large(uint32_t dst[], uint32_t value, int count);
-inline void sk_memset32(uint32_t dst[], uint32_t value, int count) {
- if (count <= SK_SMALL_MEMSET) {
- for (int i = 0; i < count; i++) {
- dst[i] = value;
- }
- } else {
- sk_memset32_large(dst, value, count);
- }
+static inline void sk_memset32(uint32_t buffer[], uint32_t value, int count) {
+#if defined(SK_CPU_ARM64)
+ while (count --> 0) { *buffer++ = value; } return;
+#elif defined(SK_CPU_ARM32)
+ if (count <= 10) { while (count --> 0) { *buffer++ = value; } return; }
+#endif
+ SkOpts::memset32(buffer, value, count);
}
-typedef void (*SkMemset32Proc)(uint32_t dst[], uint32_t value, int count);
-SkMemset32Proc SkMemset32GetPlatformProc();
-
-#undef SK_SMALL_MEMSET
///////////////////////////////////////////////////////////////////////////////