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-rw-r--r--include/core/SkPatch.h124
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diff --git a/include/core/SkPatch.h b/include/core/SkPatch.h
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+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkPatch_DEFINED
+#define SkPatch_DEFINED
+
+#include "SkColor.h"
+#include "SkPreConfig.h"
+#include "SkPoint.h"
+
+/**
+ * Class that represents a coons patch.
+ */
+class SK_API SkPatch {
+
+public:
+ /**
+ * Structure that holds the vertex data related to the tessellation of a SkPatch. It is passed
+ * as a parameter to the function getVertexData which sets the points, colors and texture
+ * coordinates of the vertices and the indices for them to be drawn as triangles.
+ */
+ struct VertexData {
+ int fVertexCount, fIndexCount;
+ SkPoint* fPoints;
+ SkPoint* fTexCoords;
+ uint32_t* fColors;
+ uint16_t* fIndices;
+
+ VertexData()
+ : fVertexCount(0)
+ , fIndexCount(0)
+ , fPoints(NULL)
+ , fTexCoords(NULL)
+ , fColors(NULL)
+ , fIndices(NULL) { }
+
+ ~VertexData() {
+ SkDELETE_ARRAY(fPoints);
+ SkDELETE_ARRAY(fTexCoords);
+ SkDELETE_ARRAY(fColors);
+ SkDELETE_ARRAY(fIndices);
+ }
+ };
+
+ enum CubicCtrlPts {
+ kTopP0_CubicCtrlPts = 0,
+ kTopP1_CubicCtrlPts = 1,
+ kTopP2_CubicCtrlPts = 2,
+ kTopP3_CubicCtrlPts = 3,
+
+ kRightP0_CubicCtrlPts = 3,
+ kRightP1_CubicCtrlPts = 4,
+ kRightP2_CubicCtrlPts = 5,
+ kRightP3_CubicCtrlPts = 6,
+
+ kBottomP0_CubicCtrlPts = 9,
+ kBottomP1_CubicCtrlPts = 8,
+ kBottomP2_CubicCtrlPts = 7,
+ kBottomP3_CubicCtrlPts = 6,
+
+ kLeftP0_CubicCtrlPts = 0,
+ kLeftP1_CubicCtrlPts = 11,
+ kLeftP2_CubicCtrlPts = 10,
+ kLeftP3_CubicCtrlPts = 9,
+ };
+
+ /**
+ * Points are in the following order:
+ * (top curve)
+ * 0 1 2 3
+ * (left curve) 11 4 (right curve)
+ * 10 5
+ * 9 8 7 6
+ * (bottom curve)
+ * Used pointer to an array to guarantee that this method receives an array of 4 SkColors
+ */
+ SkPatch(SkPoint points[12], SkColor colors[4]);
+
+ /**
+ * Function that evaluates the coons patch interpolation.
+ * data refers to the pointer of the PatchData struct in which the tessellation data is set.
+ * divisions defines the number of steps in which the SkPatch is going to be subdivided per
+ * axis.
+ */
+ bool getVertexData(SkPatch::VertexData* data, int divisions);
+
+ void getTopPoints(SkPoint points[4]) {
+ points[0] = fCtrlPoints[kTopP0_CubicCtrlPts];
+ points[1] = fCtrlPoints[kTopP1_CubicCtrlPts];
+ points[2] = fCtrlPoints[kTopP2_CubicCtrlPts];
+ points[3] = fCtrlPoints[kTopP3_CubicCtrlPts];
+ }
+
+ void getBottomPoints(SkPoint points[4]) {
+ points[0] = fCtrlPoints[kBottomP0_CubicCtrlPts];
+ points[1] = fCtrlPoints[kBottomP1_CubicCtrlPts];
+ points[2] = fCtrlPoints[kBottomP2_CubicCtrlPts];
+ points[3] = fCtrlPoints[kBottomP3_CubicCtrlPts];
+ }
+
+ void getLeftPoints(SkPoint points[4]) {
+ points[0] = fCtrlPoints[kLeftP0_CubicCtrlPts];
+ points[1] = fCtrlPoints[kLeftP1_CubicCtrlPts];
+ points[2] = fCtrlPoints[kLeftP2_CubicCtrlPts];
+ points[3] = fCtrlPoints[kLeftP3_CubicCtrlPts];
+ }
+
+ void getRightPoints(SkPoint points[4]) {
+ points[0] = fCtrlPoints[kRightP0_CubicCtrlPts];
+ points[1] = fCtrlPoints[kRightP1_CubicCtrlPts];
+ points[2] = fCtrlPoints[kRightP2_CubicCtrlPts];
+ points[3] = fCtrlPoints[kRightP3_CubicCtrlPts];
+ }
+
+private:
+ SkPoint fCtrlPoints[12];
+ SkPMColor fCornerColors[4];
+};
+
+#endif