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Diffstat (limited to 'experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h')
-rw-r--r--experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h
index 0f40ae4af3..8a46a326d9 100644
--- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h
+++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.h
@@ -8,7 +8,7 @@
#ifndef SkPerlinNoiseShader2_DEFINED
#define SkPerlinNoiseShader2_DEFINED
-#include "SkShader.h"
+#include "SkShaderBase.h"
/** \class SkPerlinNoiseShader2
@@ -22,7 +22,7 @@
The algorithm used is described here :
http://www.w3.org/TR/SVG/filters.html#feTurbulenceElement
*/
-class SK_API SkPerlinNoiseShader2 : public SkShader {
+class SK_API SkPerlinNoiseShader2 : public SkShaderBase {
public:
struct StitchData;
struct PaintingData;
@@ -83,7 +83,7 @@ public:
return MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, tileSize);
}
- class PerlinNoiseShaderContext : public SkShader::Context {
+ class PerlinNoiseShaderContext : public Context {
public:
PerlinNoiseShaderContext(const SkPerlinNoiseShader2& shader, const ContextRec&);
~PerlinNoiseShaderContext() override;
@@ -102,7 +102,7 @@ public:
SkMatrix fMatrix;
PaintingData* fPaintingData;
- typedef SkShader::Context INHERITED;
+ typedef Context INHERITED;
};
#if SK_SUPPORT_GPU
@@ -130,7 +130,7 @@ private:
const SkISize fTileSize;
const bool fStitchTiles;
- typedef SkShader INHERITED;
+ typedef SkShaderBase INHERITED;
};
#endif