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-rw-r--r--example/HelloWorld.cpp2
-rw-r--r--example/SkiaSDLExample.cpp3
2 files changed, 2 insertions, 3 deletions
diff --git a/example/HelloWorld.cpp b/example/HelloWorld.cpp
index 464ec4429d..2375e0016f 100644
--- a/example/HelloWorld.cpp
+++ b/example/HelloWorld.cpp
@@ -70,7 +70,7 @@ bool HelloWorldWindow::setUpBackend() {
fInterface = GrGLCreateNativeInterface();
SkASSERT(NULL != fInterface);
- fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface);
+ fContext = GrContext::MakeGL(fInterface).release();
SkASSERT(NULL != fContext);
this->setUpGpuBackedSurface();
diff --git a/example/SkiaSDLExample.cpp b/example/SkiaSDLExample.cpp
index 813485f8a3..3c4dccccb2 100644
--- a/example/SkiaSDLExample.cpp
+++ b/example/SkiaSDLExample.cpp
@@ -187,8 +187,7 @@ int main(int argc, char** argv) {
sk_sp<const GrGLInterface> interface(GrGLCreateNativeInterface());
// setup contexts
- sk_sp<GrContext> grContext(GrContext::Create(kOpenGL_GrBackend,
- (GrBackendContext)interface.get()));
+ sk_sp<GrContext> grContext(GrContext::MakeGL(interface.get()));
SkASSERT(grContext);
// Wrap the frame buffer object attached to the screen in a Skia render target so Skia can