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-rw-r--r--dm/DMQuiltTask.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/dm/DMQuiltTask.cpp b/dm/DMQuiltTask.cpp
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+++ b/dm/DMQuiltTask.cpp
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+#include "DMQuiltTask.h"
+#include "DMUtil.h"
+#include "DMWriteTask.h"
+
+#include "SkBBHFactory.h"
+#include "SkCommandLineFlags.h"
+#include "SkPicture.h"
+#include "SkTaskGroup.h"
+
+DEFINE_bool(quilt, true, "If true, draw GM via a picture into a quilt of small tiles and compare.");
+DEFINE_int32(quiltTile, 256, "Dimension of (square) quilt tile.");
+
+namespace DM {
+
+static const char* kBBHs[] = { "nobbh", "rtree", "tilegrid" };
+QuiltTask::QuiltTask(const Task& parent, skiagm::GM* gm, SkBitmap reference, QuiltTask::BBH bbh)
+ : CpuTask(parent)
+ , fBBH(bbh)
+ , fName(UnderJoin(parent.name().c_str(), kBBHs[bbh]))
+ , fGM(gm)
+ , fReference(reference)
+ {}
+
+static int tiles_needed(int fullDimension, int tileDimension) {
+ return (fullDimension + tileDimension - 1) / tileDimension;
+}
+
+struct DrawTileArgs {
+ int x, y;
+ const SkPicture* picture;
+ SkBitmap* quilt;
+};
+
+static void draw_tile(DrawTileArgs* arg) {
+ const DrawTileArgs& a = *arg;
+ SkBitmap tile;
+ a.quilt->extractSubset(&tile, SkIRect::MakeXYWH(a.x, a.y, FLAGS_quiltTile, FLAGS_quiltTile));
+ SkCanvas tileCanvas(tile);
+ tileCanvas.translate(SkIntToScalar(-a.x), SkIntToScalar(-a.y));
+ a.picture->playback(&tileCanvas);
+ tileCanvas.flush();
+}
+
+void QuiltTask::draw() {
+ SkAutoTDelete<SkBBHFactory> factory;
+ switch (fBBH) {
+ case kNone_BBH: break;
+ case kRTree_BBH:
+ factory.reset(SkNEW(SkRTreeFactory));
+ break;
+ }
+
+ // A couple GMs draw wrong when using a bounding box hierarchy.
+ // This almost certainly means we have a bug to fix, but for now
+ // just draw without a bounding box hierarchy.
+ if (fGM->getFlags() & skiagm::GM::kNoBBH_Flag) {
+ factory.reset(NULL);
+ }
+
+ SkAutoTUnref<const SkPicture> recorded(RecordPicture(fGM.get(), factory.get()));
+
+ SkBitmap full;
+ AllocatePixels(fReference, &full);
+
+ if (fGM->getFlags() & skiagm::GM::kSkipTiled_Flag) {
+ // Some GMs don't draw exactly the same when tiled. Draw them in one go.
+ SkCanvas canvas(full);
+ recorded->playback(&canvas);
+ canvas.flush();
+ } else {
+ // Draw tiles in parallel into the same bitmap, simulating aggressive impl-side painting.
+ int xTiles = tiles_needed(full.width(), FLAGS_quiltTile),
+ yTiles = tiles_needed(full.height(), FLAGS_quiltTile);
+ SkTDArray<DrawTileArgs> args;
+ args.setCount(xTiles*yTiles);
+ for (int y = 0; y < yTiles; y++) {
+ for (int x = 0; x < xTiles; x++) {
+ DrawTileArgs arg = { x*FLAGS_quiltTile, y*FLAGS_quiltTile, recorded, &full };
+ args[y*xTiles + x] = arg;
+ }
+ }
+ SkTaskGroup().batch(draw_tile, args.begin(), args.count());
+ }
+
+ if (!BitmapsEqual(full, fReference)) {
+ this->fail();
+ this->spawnChild(SkNEW_ARGS(WriteTask, (*this, "GM", full)));
+ }
+}
+
+bool QuiltTask::shouldSkip() const {
+ if (fGM->getFlags() & skiagm::GM::kSkipPicture_Flag) {
+ return true;
+ }
+ return !FLAGS_quilt;
+}
+
+} // namespace DM