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Diffstat (limited to 'bench/GLVertexAttributesBench.cpp')
-rw-r--r--bench/GLVertexAttributesBench.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp
index 1bd4ff3f30..c588f9b6b8 100644
--- a/bench/GLVertexAttributesBench.cpp
+++ b/bench/GLVertexAttributesBench.cpp
@@ -11,12 +11,12 @@
#if SK_SUPPORT_GPU
#include "GLBench.h"
+#include "GrShaderVar.h"
#include "gl/GrGLContext.h"
#include "gl/GrGLInterface.h"
#include "gl/GrGLUtil.h"
#include "glsl/GrGLSL.h"
#include "glsl/GrGLSLCaps.h"
-#include "glsl/GrGLSLShaderVar.h"
#include <stdio.h>
/*
@@ -69,9 +69,9 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
const char* version = glslCaps->versionDeclString();
// setup vertex shader
- GrGLSLShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kIn_TypeModifier);
- SkTArray<GrGLSLShaderVar> aVars;
- SkTArray<GrGLSLShaderVar> oVars;
+ GrShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ SkTArray<GrShaderVar> aVars;
+ SkTArray<GrShaderVar> oVars;
SkString vshaderTxt(version);
aPosition.appendDecl(glslCaps, &vshaderTxt);
@@ -80,9 +80,9 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
for (uint32_t i = 0; i < attribs; i++) {
SkString aname;
aname.appendf("a_color_%d", i);
- aVars.push_back(GrGLSLShaderVar(aname.c_str(),
- kVec4f_GrSLType,
- GrShaderVar::kIn_TypeModifier));
+ aVars.push_back(GrShaderVar(aname.c_str(),
+ kVec4f_GrSLType,
+ GrShaderVar::kIn_TypeModifier));
aVars.back().appendDecl(glslCaps, &vshaderTxt);
vshaderTxt.append(";\n");
@@ -91,9 +91,9 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
for (uint32_t i = 0; i < maxAttribs; i++) {
SkString oname;
oname.appendf("o_color_%d", i);
- oVars.push_back(GrGLSLShaderVar(oname.c_str(),
- kVec4f_GrSLType,
- GrShaderVar::kOut_TypeModifier));
+ oVars.push_back(GrShaderVar(oname.c_str(),
+ kVec4f_GrSLType,
+ GrShaderVar::kOut_TypeModifier));
oVars.back().appendDecl(glslCaps, &vshaderTxt);
vshaderTxt.append(";\n");
}
@@ -115,7 +115,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
vshaderTxt.append("}\n");
// setup fragment shader
- GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *glslCaps, &fshaderTxt);