diff options
-rw-r--r-- | src/core/SkBitmapProcState.cpp | 52 |
1 files changed, 25 insertions, 27 deletions
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp index e44237880f..5a4cf177fc 100644 --- a/src/core/SkBitmapProcState.cpp +++ b/src/core/SkBitmapProcState.cpp @@ -30,36 +30,39 @@ extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcSt /////////////////////////////////////////////////////////////////////////////// +// true iff the matrix contains, at most, scale and translate elements +static bool matrix_only_scale_translate(const SkMatrix& m) { + return m.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask); +} + /** * For the purposes of drawing bitmaps, if a matrix is "almost" translate * go ahead and treat it as if it were, so that subsequent code can go fast. */ static bool just_trans_clamp(const SkMatrix& matrix, const SkBitmap& bitmap) { - SkMatrix::TypeMask mask = matrix.getType(); + SkASSERT(matrix_only_scale_translate(matrix)); - if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) { - return false; - } - if (mask & SkMatrix::kScale_Mask) { - SkScalar sx = matrix[SkMatrix::kMScaleX]; - SkScalar sy = matrix[SkMatrix::kMScaleY]; - int w = bitmap.width(); - int h = bitmap.height(); - int sw = SkScalarRound(SkScalarMul(sx, SkIntToScalar(w))); - int sh = SkScalarRound(SkScalarMul(sy, SkIntToScalar(h))); - return sw == w && sh == h; + if (matrix.getType() & SkMatrix::kScale_Mask) { + SkRect src, dst; + bitmap.getBounds(&src); + matrix.mapRect(&dst, src); + + // Now round all 4 edges to device space, and then compare the device + // width/height to the original. Note: we must map all 4 and subtract + // rather than map the "width" and compare, since we care about the + // phase (in pixel space) that any translate in the matrix might impart. + SkIRect idst; + dst.round(&idst); + return idst.width() == bitmap.width() && idst.height() == bitmap.height(); } // if we got here, we're either kTranslate_Mask or identity return true; } static bool just_trans_general(const SkMatrix& matrix) { - SkMatrix::TypeMask mask = matrix.getType(); + SkASSERT(matrix_only_scale_translate(matrix)); - if (mask & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) { - return false; - } - if (mask & SkMatrix::kScale_Mask) { + if (matrix.getType() & SkMatrix::kScale_Mask) { const SkScalar tol = SK_Scalar1 / 32768; if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleX] - SK_Scalar1, tol)) { @@ -120,16 +123,11 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { } // wack our matrix to exactly no-scale, if we're really close to begin with - { - bool fixupMatrix = clamp_clamp ? - just_trans_clamp(*m, *fBitmap) : just_trans_general(*m); - if (fixupMatrix) { - // If we can be treated just like translate, construct that inverse - // such that we landed in the proper place. Given that m may have - // some slight scale, we have to invert it to compute this new - // matrix. - SkMatrix forward; - if (m->invert(&forward)) { + if (matrix_only_scale_translate(*m)) { + SkMatrix forward; + if (m->invert(&forward)) { + if (clamp_clamp ? just_trans_clamp(forward, *fBitmap) + : just_trans_general(forward)) { SkScalar tx = -SkScalarRoundToScalar(forward.getTranslateX()); SkScalar ty = -SkScalarRoundToScalar(forward.getTranslateY()); fUnitInvMatrix.setTranslate(tx, ty); |