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-rw-r--r--src/gpu/gl/GrGLProgram.cpp2
-rw-r--r--src/gpu/gl/GrGLProgram.h3
2 files changed, 0 insertions, 5 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 4f5ea65e2d..8c12ad6c7d 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -1167,8 +1167,6 @@ void GrGLProgram::getUniformLocationsAndInitCache(const GrGLContextInfo& gl,
GL_CALL(Uniform1i(programData->fUniLocations.fStages[s].fSamplerUni, s));
}
programData->fTextureMatrices[s] = GrMatrix::InvalidMatrix();
- programData->fTextureWidth[s] = -1;
- programData->fTextureHeight[s] = -1;
programData->fTextureDomain[s].setEmpty();
// this is arbitrary, just initialize to something
programData->fTextureOrientation[s] =
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 026a8548a1..8edb500941 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -311,9 +311,6 @@ public:
GrColor fCoverage;
GrColor fColorFilterColor;
GrMatrix fTextureMatrices[GrDrawState::kNumStages];
- // width and height used for normalized texel size
- int fTextureWidth[GrDrawState::kNumStages];
- int fTextureHeight[GrDrawState::kNumStages];
GrRect fTextureDomain[GrDrawState::kNumStages];
// The texture domain and texture matrix sent to GL depend upon the
// orientation.