diff options
-rw-r--r-- | include/gpu/gl/GrGLFunctions.h | 2 | ||||
-rw-r--r-- | include/gpu/gl/GrGLInterface.h | 3 | ||||
-rw-r--r-- | src/effects/SkColorFilters.cpp | 2 | ||||
-rw-r--r-- | src/effects/SkColorMatrixFilter.cpp | 4 | ||||
-rw-r--r-- | src/effects/SkLightingImageFilter.cpp | 2 | ||||
-rw-r--r-- | src/effects/SkMatrixConvolutionImageFilter.cpp | 6 | ||||
-rw-r--r-- | src/effects/SkMorphologyImageFilter.cpp | 2 | ||||
-rw-r--r-- | src/effects/gradients/SkTwoPointConicalGradient.cpp | 2 | ||||
-rw-r--r-- | src/effects/gradients/SkTwoPointRadialGradient.cpp | 2 | ||||
-rw-r--r-- | src/gpu/effects/GrBicubicEffect.cpp | 2 | ||||
-rw-r--r-- | src/gpu/effects/GrConvolutionEffect.cpp | 4 | ||||
-rw-r--r-- | src/gpu/effects/GrTextureDomainEffect.cpp | 2 | ||||
-rw-r--r-- | src/gpu/gl/GrGLProgram.cpp | 4 | ||||
-rw-r--r-- | src/gpu/gl/GrGLShaderBuilder.cpp | 7 | ||||
-rw-r--r-- | src/gpu/gl/GrGLUniformManager.cpp | 59 | ||||
-rw-r--r-- | src/gpu/gl/GrGLUniformManager.h | 24 |
16 files changed, 75 insertions, 52 deletions
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h index 4908f14a1e..7417685b28 100644 --- a/include/gpu/gl/GrGLFunctions.h +++ b/include/gpu/gl/GrGLFunctions.h @@ -131,6 +131,8 @@ extern "C" { typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)(); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocation)(GrGLuint program, GrGLint location, const char* name); + #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length); #else diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h index 44a9c7ca2a..30690b99eb 100644 --- a/include/gpu/gl/GrGLInterface.h +++ b/include/gpu/gl/GrGLInterface.h @@ -252,6 +252,9 @@ public: // the standard function in ES3+ or GL 3.0+. GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample; + // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension. + GLPtr<GrGLBindUniformLocation> fBindUniformLocation; + GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; GLPtr<GrGLScissorProc> fScissor; GLPtr<GrGLShaderSourceProc> fShaderSource; diff --git a/src/effects/SkColorFilters.cpp b/src/effects/SkColorFilters.cpp index 613163e5a6..8ef9edf2b2 100644 --- a/src/effects/SkColorFilters.cpp +++ b/src/effects/SkColorFilters.cpp @@ -260,7 +260,7 @@ public: const ModeColorFilterEffect& colorModeFilter = drawEffect.castEffect<ModeColorFilterEffect>(); GrGLfloat c[4]; GrColorToRGBAFloat(colorModeFilter.color(), c); - uman.set4fv(fFilterColorUni, 0, 1, c); + uman.set4fv(fFilterColorUni, 1, c); } } diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp index d8eb1f17c5..5b36a8f7e5 100644 --- a/src/effects/SkColorMatrixFilter.cpp +++ b/src/effects/SkColorMatrixFilter.cpp @@ -441,8 +441,8 @@ public: GrGLfloat vec[] = { m[4] * kScale, m[9] * kScale, m[14] * kScale, m[19] * kScale, }; - uniManager.setMatrix4fv(fMatrixHandle, 0, 1, mt); - uniManager.set4fv(fVectorHandle, 0, 1, vec); + uniManager.setMatrix4fv(fMatrixHandle, 1, mt); + uniManager.set4fv(fVectorHandle, 1, vec); } private: diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp index dd23532e71..db3a1a0924 100644 --- a/src/effects/SkLightingImageFilter.cpp +++ b/src/effects/SkLightingImageFilter.cpp @@ -36,7 +36,7 @@ const SkScalar gOneQuarter = SkFloatToScalar(0.25f); #if SK_SUPPORT_GPU void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) { GR_STATIC_ASSERT(sizeof(SkPoint3) == 3 * sizeof(GrGLfloat)); - uman.set3fv(uni, 0, 1, &point.fX); + uman.set3fv(uni, 1, &point.fX); } void setUniformNormal3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) { diff --git a/src/effects/SkMatrixConvolutionImageFilter.cpp b/src/effects/SkMatrixConvolutionImageFilter.cpp index 4864aec65a..6f213d7118 100644 --- a/src/effects/SkMatrixConvolutionImageFilter.cpp +++ b/src/effects/SkMatrixConvolutionImageFilter.cpp @@ -537,9 +537,9 @@ void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman, float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; imageIncrement[0] = 1.0f / texture.width(); imageIncrement[1] = ySign / texture.height(); - uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); - uman.set2fv(fTargetUni, 0, 1, conv.target()); - uman.set1fv(fKernelUni, 0, fKernelSize.width() * fKernelSize.height(), conv.kernel()); + uman.set2fv(fImageIncrementUni, 1, imageIncrement); + uman.set2fv(fTargetUni, 1, conv.target()); + uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel()); uman.set1f(fGainUni, conv.gain()); uman.set1f(fBiasUni, conv.bias()); const SkIRect& bounds = conv.bounds(); diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp index 9665dcb162..c9855c9086 100644 --- a/src/effects/SkMorphologyImageFilter.cpp +++ b/src/effects/SkMorphologyImageFilter.cpp @@ -434,7 +434,7 @@ void GrGLMorphologyEffect::setData(const GrGLUniformManager& uman, default: GrCrash("Unknown filter direction."); } - uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); + uman.set2fv(fImageIncrementUni, 1, imageIncrement); } /////////////////////////////////////////////////////////////////////////////// diff --git a/src/effects/gradients/SkTwoPointConicalGradient.cpp b/src/effects/gradients/SkTwoPointConicalGradient.cpp index 94eb72f5a0..2a822e4829 100644 --- a/src/effects/gradients/SkTwoPointConicalGradient.cpp +++ b/src/effects/gradients/SkTwoPointConicalGradient.cpp @@ -655,7 +655,7 @@ void GrGLConical2Gradient::setData(const GrGLUniformManager& uman, SkScalarToFloat(diffRadius) }; - uman.set1fv(fParamUni, 0, 6, values); + uman.set1fv(fParamUni, 6, values); fCachedCenter = centerX1; fCachedRadius = radius0; fCachedDiffRadius = diffRadius; diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp index 923ed1e6ba..207f3db653 100644 --- a/src/effects/gradients/SkTwoPointRadialGradient.cpp +++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp @@ -638,7 +638,7 @@ void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman, data.isPosRoot() ? 1.f : -1.f }; - uman.set1fv(fParamUni, 0, 6, values); + uman.set1fv(fParamUni, 6, values); fCachedCenter = centerX1; fCachedRadius = radius0; fCachedPosRoot = data.isPosRoot(); diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp index 568311b3ca..f6cc37dc11 100644 --- a/src/gpu/effects/GrBicubicEffect.cpp +++ b/src/gpu/effects/GrBicubicEffect.cpp @@ -95,7 +95,7 @@ void GrGLBicubicEffect::setData(const GrGLUniformManager& uman, float imageIncrement[2]; imageIncrement[0] = 1.0f / texture.width(); imageIncrement[1] = 1.0f / texture.height(); - uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); + uman.set2fv(fImageIncrementUni, 1, imageIncrement); uman.setMatrix4f(fCoefficientsUni, effect.coefficients()); } diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp index 4d16361fe5..57cdece9d8 100644 --- a/src/gpu/effects/GrConvolutionEffect.cpp +++ b/src/gpu/effects/GrConvolutionEffect.cpp @@ -120,7 +120,7 @@ void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, default: GrCrash("Unknown filter direction."); } - uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); + uman.set2fv(fImageIncrementUni, 1, imageIncrement); if (conv.useBounds()) { const float* bounds = conv.bounds(); if (Gr1DKernelEffect::kY_Direction == conv.direction() && @@ -130,7 +130,7 @@ void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, uman.set2f(fBoundsUni, bounds[0], bounds[1]); } } - uman.set1fv(fKernelUni, 0, this->width(), conv.kernel()); + uman.set1fv(fKernelUni, this->width(), conv.kernel()); } GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp index eca99d73a8..699aa729fd 100644 --- a/src/gpu/effects/GrTextureDomainEffect.cpp +++ b/src/gpu/effects/GrTextureDomainEffect.cpp @@ -113,7 +113,7 @@ void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, SkTSwap(values[1], values[3]); } if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { - uman.set4fv(fNameUni, 0, 1, values); + uman.set4fv(fNameUni, 1, values); memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); } } diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp index f80bc2e550..accaf884d1 100644 --- a/src/gpu/gl/GrGLProgram.cpp +++ b/src/gpu/gl/GrGLProgram.cpp @@ -272,7 +272,7 @@ void GrGLProgram::setColor(const GrDrawState& drawState, // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; GrColorToRGBAFloat(color, c); - fUniformManager.set4fv(fUniformHandles.fColorUni, 0, 1, c); + fUniformManager.set4fv(fUniformHandles.fColorUni, 1, c); fColor = color; } sharedState->fConstAttribColorIndex = -1; @@ -311,7 +311,7 @@ void GrGLProgram::setCoverage(const GrDrawState& drawState, // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; GrColorToRGBAFloat(coverage, c); - fUniformManager.set4fv(fUniformHandles.fCoverageUni, 0, 1, c); + fUniformManager.set4fv(fUniformHandles.fCoverageUni, 1, c); fCoverage = coverage; } sharedState->fConstAttribCoverageIndex = -1; diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp index 348ee2622f..961cad798f 100644 --- a/src/gpu/gl/GrGLShaderBuilder.cpp +++ b/src/gpu/gl/GrGLShaderBuilder.cpp @@ -588,6 +588,9 @@ bool GrGLShaderBuilder::finish(GrGLuint* outProgramId) { } this->bindProgramLocations(programId); + if (fUniformManager.isUsingBindUniform()) { + fUniformManager.getUniformLocations(programId, fUniforms); + } GL_CALL(LinkProgram(programId)); @@ -619,7 +622,9 @@ bool GrGLShaderBuilder::finish(GrGLuint* outProgramId) { } } - fUniformManager.getUniformLocations(programId, fUniforms); + if (!fUniformManager.isUsingBindUniform()) { + fUniformManager.getUniformLocations(programId, fUniforms); + } *outProgramId = programId; return true; } diff --git a/src/gpu/gl/GrGLUniformManager.cpp b/src/gpu/gl/GrGLUniformManager.cpp index 74bb651fa4..2d0b48a2be 100644 --- a/src/gpu/gl/GrGLUniformManager.cpp +++ b/src/gpu/gl/GrGLUniformManager.cpp @@ -11,9 +11,13 @@ #include "gl/GrGpuGL.h" #include "SkMatrix.h" -#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \ - SkASSERT(offset + arrayCount <= uni.fArrayCount || \ - (0 == offset && 1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount)) +#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ + SkASSERT(arrayCount <= uni.fArrayCount || \ + (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount)) + +GrGLUniformManager::GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) { + fUsingBindUniform = fGpu->glInterface()->fBindUniformLocation != NULL; +} GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) { int idx = fUniforms.count(); @@ -56,22 +60,21 @@ void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const { } void GrGLUniformManager::set1fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat v[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kFloat_GrSLType); SkASSERT(arrayCount > 0); - ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); // This assert fires in some instances of the two-pt gradient for its VSParams. // Once the uniform manager is responsible for inserting the duplicate uniform // arrays in VS and FS driver bug workaround, this can be enabled. //SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v)); } } @@ -89,19 +92,18 @@ void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) cons } void GrGLUniformManager::set2fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat v[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kVec2f_GrSLType); SkASSERT(arrayCount > 0); - ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v)); } } @@ -119,19 +121,18 @@ void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGL } void GrGLUniformManager::set3fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat v[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kVec3f_GrSLType); SkASSERT(arrayCount > 0); - ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount, v)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation, arrayCount, v)); } } @@ -153,18 +154,18 @@ void GrGLUniformManager::set4f(UniformHandle u, } void GrGLUniformManager::set4fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat v[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kVec4f_GrSLType); SkASSERT(arrayCount > 0); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount, v)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount, v)); } } @@ -196,40 +197,38 @@ void GrGLUniformManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) } void GrGLUniformManager::setMatrix3fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat matrices[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kMat33f_GrSLType); SkASSERT(arrayCount > 0); - ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { GR_GL_CALL(fGpu->glInterface(), - UniformMatrix3fv(uni.fFSLocation + offset, arrayCount, false, matrices)); + UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { GR_GL_CALL(fGpu->glInterface(), - UniformMatrix3fv(uni.fVSLocation + offset, arrayCount, false, matrices)); + UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices)); } } void GrGLUniformManager::setMatrix4fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat matrices[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kMat44f_GrSLType); SkASSERT(arrayCount > 0); - ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { GR_GL_CALL(fGpu->glInterface(), - UniformMatrix4fv(uni.fFSLocation + offset, arrayCount, false, matrices)); + UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { GR_GL_CALL(fGpu->glInterface(), - UniformMatrix4fv(uni.fVSLocation + offset, arrayCount, false, matrices)); + UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices)); } } @@ -258,8 +257,14 @@ void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUn SkASSERT(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount); GrGLint location; // TODO: Move the Xoom uniform array in both FS and VS bug workaround here. - GR_GL_CALL_RET(fGpu->glInterface(), location, + if (fUsingBindUniform) { + location = i; + GR_GL_CALL(fGpu->glInterface(), + BindUniformLocation(programID, location, uniforms[i].fVariable.c_str())); + } else { + GR_GL_CALL_RET(fGpu->glInterface(), location, GetUniformLocation(programID, uniforms[i].fVariable.c_str())); + } if (GrGLShaderBuilder::kVertex_Visibility & uniforms[i].fVisibility) { fUniforms[i].fVSLocation = location; } diff --git a/src/gpu/gl/GrGLUniformManager.h b/src/gpu/gl/GrGLUniformManager.h index eefab04986..d7438f9ed7 100644 --- a/src/gpu/gl/GrGLUniformManager.h +++ b/src/gpu/gl/GrGLUniformManager.h @@ -46,28 +46,28 @@ public: friend class GrGLUniformManager; // For accessing toUniformIndex(). }; - GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) {} + GrGLUniformManager(GrGpuGL* gpu); UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray); /** Functions for uploading uniform values. The varities ending in v can be used to upload to an - * array of uniforms. offset + arrayCount must be <= the array count of the uniform. + * array of uniforms. arrayCount must be <= the array count of the uniform. */ void setSampler(UniformHandle, GrGLint texUnit) const; void set1f(UniformHandle, GrGLfloat v0) const; - void set1fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; - void set2fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; - void set3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; - void set4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; // matrices are column-major, the first three upload a single matrix, the latter three upload // arrayCount matrices into a uniform array. void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; - void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const; - void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const; + void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; + void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; // convenience method for uploading a SkMatrix to a 3x3 matrix uniform void setSkMatrix(UniformHandle, const SkMatrix&) const; @@ -82,6 +82,13 @@ public: typedef GrTAllocator<BuilderUniform> BuilderUniformArray; /** + * Called by the GrGLShaderBuilder to know if the manager is using + * BindUniformLocation. In that case getUniformLocations must be called + * before the program is linked. + */ + bool isUsingBindUniform() const { return fUsingBindUniform; } + + /** * Called by the GrGLShaderBuilder to get GL locations for all uniforms. */ void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms); @@ -103,6 +110,7 @@ private: int fArrayCount; }; + bool fUsingBindUniform; SkTArray<Uniform, true> fUniforms; GrGpuGL* fGpu; }; |