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-rw-r--r--gpu/include/GrGLConfig_chrome.h1
-rw-r--r--gpu/include/GrGLDefines.h1
-rw-r--r--gpu/include/GrGLInterface.h6
-rw-r--r--gpu/include/GrGLPlatformIncludes.h1
-rw-r--r--gpu/src/GrGLInterface.cpp7
-rw-r--r--gpu/src/GrGpuGL.cpp39
-rw-r--r--gpu/src/GrGpuGL.h3
7 files changed, 10 insertions, 48 deletions
diff --git a/gpu/include/GrGLConfig_chrome.h b/gpu/include/GrGLConfig_chrome.h
index 06a74d3a38..1b3c1c6b49 100644
--- a/gpu/include/GrGLConfig_chrome.h
+++ b/gpu/include/GrGLConfig_chrome.h
@@ -6,7 +6,6 @@
// gl2ext.h will define these extensions macros but Chrome doesn't provide
// prototypes.
#define GL_OES_mapbuffer 0
-#define GL_IMG_multisampled_render_to_texture 0
#define GR_GL_PLATFORM_HEADER <GLES2/gl2.h>
#define GR_GL_PLATFORM_HEADER_EXT <GLES2/gl2ext.h>
diff --git a/gpu/include/GrGLDefines.h b/gpu/include/GrGLDefines.h
index e2d9106525..46bd264460 100644
--- a/gpu/include/GrGLDefines.h
+++ b/gpu/include/GrGLDefines.h
@@ -606,7 +606,6 @@
#define GR_GL_DEPTH24_STENCIL8 0x88F0
#define GR_GL_MAX_SAMPLES 0x8D57
-#define GR_GL_MAX_SAMPLES_IMG 0x9135 // to be removed soon.
#define GR_GL_RENDERBUFFER_WIDTH 0x8D42
#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
diff --git a/gpu/include/GrGLInterface.h b/gpu/include/GrGLInterface.h
index b43baccf8f..700ce9ee14 100644
--- a/gpu/include/GrGLInterface.h
+++ b/gpu/include/GrGLInterface.h
@@ -178,9 +178,6 @@ struct GrGLInterface {
// apple's es extension
typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLResolveMultisampleFramebufferProc)();
- // IMG'e es extension
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE *GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
-
// Buffer mapping (extension in ES).
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE *GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
typedef GrGLboolean (GR_GL_FUNCTION_TYPE *GrGLUnmapBufferProc)(GrGLenum target);
@@ -286,9 +283,6 @@ struct GrGLInterface {
// apple's es extension
GrGLResolveMultisampleFramebufferProc fResolveMultisampleFramebuffer;
- // IMG'e es extension
- GrGLFramebufferTexture2DMultisampleProc fFramebufferTexture2DMultisample;
-
// Buffer mapping (extension in ES).
GrGLMapBufferProc fMapBuffer;
GrGLUnmapBufferProc fUnmapBuffer;
diff --git a/gpu/include/GrGLPlatformIncludes.h b/gpu/include/GrGLPlatformIncludes.h
index 65e5281aef..13ce694985 100644
--- a/gpu/include/GrGLPlatformIncludes.h
+++ b/gpu/include/GrGLPlatformIncludes.h
@@ -123,7 +123,6 @@
// builds.
#define GL_APPLE_framebuffer_multisample 1
#define GL_EXT_framebuffer_object 1
- #define GL_IMG_multisampled_render_to_texture 1
#define GL_OES_mapbuffer 1
#define GL_OES_mapbuffer 1
#elif GR_MAC_BUILD
diff --git a/gpu/src/GrGLInterface.cpp b/gpu/src/GrGLInterface.cpp
index cc2c7bf07d..702b057e3e 100644
--- a/gpu/src/GrGLInterface.cpp
+++ b/gpu/src/GrGLInterface.cpp
@@ -220,13 +220,6 @@ void InitializeGLInterfaceExtensions(GrGLInterface* glBindings) {
}
#endif
- #if GL_IMG_multisampled_render_to_texture
- if (has_gl_extension_from_string(
- "GL_IMG_multisampled_render_to_texture", extensionString)) {
- GR_GL_GET_PROC_SUFFIX(FramebufferTexture2DMultisample, IMG);
- }
- #endif
-
#if GL_OES_mapbuffer
if (has_gl_extension_from_string("GL_OES_mapbuffer", extensionString)) {
GR_GL_GET_PROC_SUFFIX(MapBuffer, OES);
diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp
index e944551009..1862784c1e 100644
--- a/gpu/src/GrGpuGL.cpp
+++ b/gpu/src/GrGpuGL.cpp
@@ -230,13 +230,7 @@ GrGpuGL::GrGpuGL() {
memset(fAASamples, 0, sizeof(fAASamples));
fMSFBOType = kNone_MSFBO;
- if (has_gl_extension("GL_IMG_multisampled_render_to_texture")) {
- fMSFBOType = kIMG_MSFBO;
- if (gPrintStartupSpew) {
- GrPrintf("MSAA Support: IMG ES EXT.\n");
- }
- }
- else if (has_gl_extension("GL_APPLE_framebuffer_multisample")) {
+ if (has_gl_extension("GL_APPLE_framebuffer_multisample")) {
fMSFBOType = kApple_MSFBO;
if (gPrintStartupSpew) {
GrPrintf("MSAA Support: APPLE ES EXT.\n");
@@ -260,10 +254,7 @@ GrGpuGL::GrGpuGL() {
if (kNone_MSFBO != fMSFBOType) {
GrGLint maxSamples;
- GrGLenum maxSampleGetter = (kIMG_MSFBO == fMSFBOType) ?
- GR_GL_MAX_SAMPLES_IMG :
- GR_GL_MAX_SAMPLES;
- GR_GL_GetIntegerv(maxSampleGetter, &maxSamples);
+ GR_GL_GetIntegerv(GR_GL_MAX_SAMPLES, &maxSamples);
if (maxSamples > 1 ) {
fAASamples[kNone_AALevel] = 0;
fAASamples[kLow_AALevel] = GrMax(2,
@@ -830,11 +821,9 @@ GrTexture* GrGpuGL::createTextureHelper(const TextureDesc& desc,
GR_GL(GenFramebuffers(1, &rtIDs.fTexFBOID));
GrAssert(rtIDs.fTexFBOID);
- // If we are using multisampling and any extension other than the IMG
- // one we will create two FBOs. We render to one and then resolve to
- // the texture bound to the other. The IMG extension does an implicit
- // resolve.
- if (samples > 1 && kIMG_MSFBO != fMSFBOType && kNone_MSFBO != fMSFBOType) {
+ // If we are using multisampling and we will create two FBOS We render
+ // to one and then resolve to the texture bound to the other.
+ if (samples > 1 && kNone_MSFBO != fMSFBOType) {
GR_GL(GenFramebuffers(1, &rtIDs.fRTFBOID));
GrAssert(0 != rtIDs.fRTFBOID);
GR_GL(GenRenderbuffers(1, &rtIDs.fMSColorRenderbufferID));
@@ -904,20 +893,10 @@ GrTexture* GrGpuGL::createTextureHelper(const TextureDesc& desc,
#if GR_COLLECT_STATS
++fStats.fRenderTargetChngCnt;
#endif
- if (kIMG_MSFBO == fMSFBOType && samples > 1) {
- GR_GL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
- GR_GL_COLOR_ATTACHMENT0,
- GR_GL_TEXTURE_2D,
- glDesc.fTextureID,
- 0,
- samples));
-
- } else {
- GR_GL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
- GR_GL_COLOR_ATTACHMENT0,
- GR_GL_TEXTURE_2D,
- glDesc.fTextureID, 0));
- }
+ GR_GL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
+ GR_GL_COLOR_ATTACHMENT0,
+ GR_GL_TEXTURE_2D,
+ glDesc.fTextureID, 0));
if (rtIDs.fRTFBOID != rtIDs.fTexFBOID) {
GrGLenum status = GR_GL(CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
diff --git a/gpu/src/GrGpuGL.h b/gpu/src/GrGpuGL.h
index 3e7d79d2a1..01344072d5 100644
--- a/gpu/src/GrGpuGL.h
+++ b/gpu/src/GrGpuGL.h
@@ -167,8 +167,7 @@ private:
enum {
kNone_MSFBO = 0,
kDesktop_MSFBO,
- kApple_MSFBO,
- kIMG_MSFBO
+ kApple_MSFBO
} fMSFBOType;
// Do we have stencil wrap ops.