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-rw-r--r--src/gpu/GrTessellatingPathRenderer.cpp80
1 files changed, 43 insertions, 37 deletions
diff --git a/src/gpu/GrTessellatingPathRenderer.cpp b/src/gpu/GrTessellatingPathRenderer.cpp
index 5c3f45e7a4..601f8ea67f 100644
--- a/src/gpu/GrTessellatingPathRenderer.cpp
+++ b/src/gpu/GrTessellatingPathRenderer.cpp
@@ -205,6 +205,12 @@ void* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, void* data) {
return data;
}
+struct EdgeList {
+ EdgeList() : fHead(NULL), fTail(NULL) {}
+ Edge* fHead;
+ Edge* fTail;
+};
+
/**
* An Edge joins a top Vertex to a bottom Vertex. Edge ordering for the list of "edges above" and
* "edge below" a vertex as well as for the active edge list is handled by isLeftOf()/isRightOf().
@@ -294,8 +300,8 @@ struct Edge {
p->fY = SkDoubleToScalar(fTop->fPoint.fY + s * fDY);
return true;
}
- bool isActive(Edge** activeEdges) const {
- return activeEdges && (fLeft || fRight || *activeEdges == this);
+ bool isActive(EdgeList* activeEdges) const {
+ return activeEdges && (fLeft || fRight || activeEdges->fHead == this);
}
};
@@ -634,42 +640,42 @@ Edge* new_edge(Vertex* prev, Vertex* next, SkChunkAlloc& alloc, Comparator& c) {
return ALLOC_NEW(Edge, (top, bottom, winding), alloc);
}
-void remove_edge(Edge* edge, Edge** head) {
+void remove_edge(Edge* edge, EdgeList* edges) {
LOG("removing edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID);
- SkASSERT(edge->isActive(head));
- remove<Edge, &Edge::fLeft, &Edge::fRight>(edge, head, NULL);
+ SkASSERT(edge->isActive(edges));
+ remove<Edge, &Edge::fLeft, &Edge::fRight>(edge, &edges->fHead, &edges->fTail);
}
-void insert_edge(Edge* edge, Edge* prev, Edge** head) {
+void insert_edge(Edge* edge, Edge* prev, EdgeList* edges) {
LOG("inserting edge %g -> %g\n", edge->fTop->fID, edge->fBottom->fID);
- SkASSERT(!edge->isActive(head));
- Edge* next = prev ? prev->fRight : *head;
- insert<Edge, &Edge::fLeft, &Edge::fRight>(edge, prev, next, head, NULL);
+ SkASSERT(!edge->isActive(edges));
+ Edge* next = prev ? prev->fRight : edges->fHead;
+ insert<Edge, &Edge::fLeft, &Edge::fRight>(edge, prev, next, &edges->fHead, &edges->fTail);
}
-void find_enclosing_edges(Vertex* v, Edge* head, Edge** left, Edge** right) {
+void find_enclosing_edges(Vertex* v, EdgeList* edges, Edge** left, Edge** right) {
if (v->fFirstEdgeAbove) {
*left = v->fFirstEdgeAbove->fLeft;
*right = v->fLastEdgeAbove->fRight;
return;
}
- Edge* prev = NULL;
- Edge* next;
- for (next = head; next != NULL; next = next->fRight) {
- if (next->isRightOf(v)) {
+ Edge* next = NULL;
+ Edge* prev;
+ for (prev = edges->fTail; prev != NULL; prev = prev->fLeft) {
+ if (prev->isLeftOf(v)) {
break;
}
- prev = next;
+ next = prev;
}
*left = prev;
*right = next;
return;
}
-void find_enclosing_edges(Edge* edge, Edge* head, Comparator& c, Edge** left, Edge** right) {
+void find_enclosing_edges(Edge* edge, EdgeList* edges, Comparator& c, Edge** left, Edge** right) {
Edge* prev = NULL;
Edge* next;
- for (next = head; next != NULL; next = next->fRight) {
+ for (next = edges->fHead; next != NULL; next = next->fRight) {
if ((c.sweep_gt(edge->fTop->fPoint, next->fTop->fPoint) && next->isRightOf(edge->fTop)) ||
(c.sweep_gt(next->fTop->fPoint, edge->fTop->fPoint) && edge->isLeftOf(next->fTop)) ||
(c.sweep_lt(edge->fBottom->fPoint, next->fBottom->fPoint) &&
@@ -685,7 +691,7 @@ void find_enclosing_edges(Edge* edge, Edge* head, Comparator& c, Edge** left, Ed
return;
}
-void fix_active_state(Edge* edge, Edge** activeEdges, Comparator& c) {
+void fix_active_state(Edge* edge, EdgeList* activeEdges, Comparator& c) {
if (edge->isActive(activeEdges)) {
if (edge->fBottom->fProcessed || !edge->fTop->fProcessed) {
remove_edge(edge, activeEdges);
@@ -693,7 +699,7 @@ void fix_active_state(Edge* edge, Edge** activeEdges, Comparator& c) {
} else if (edge->fTop->fProcessed && !edge->fBottom->fProcessed) {
Edge* left;
Edge* right;
- find_enclosing_edges(edge, *activeEdges, c, &left, &right);
+ find_enclosing_edges(edge, activeEdges, c, &left, &right);
insert_edge(edge, left, activeEdges);
}
}
@@ -748,21 +754,21 @@ void remove_edge_below(Edge* edge) {
edge, &edge->fTop->fFirstEdgeBelow, &edge->fTop->fLastEdgeBelow);
}
-void erase_edge_if_zero_winding(Edge* edge, Edge** head) {
+void erase_edge_if_zero_winding(Edge* edge, EdgeList* edges) {
if (edge->fWinding != 0) {
return;
}
LOG("erasing edge (%g -> %g)\n", edge->fTop->fID, edge->fBottom->fID);
remove_edge_above(edge);
remove_edge_below(edge);
- if (edge->isActive(head)) {
- remove_edge(edge, head);
+ if (edge->isActive(edges)) {
+ remove_edge(edge, edges);
}
}
-void merge_collinear_edges(Edge* edge, Edge** activeEdges, Comparator& c);
+void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Comparator& c);
-void set_top(Edge* edge, Vertex* v, Edge** activeEdges, Comparator& c) {
+void set_top(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c) {
remove_edge_below(edge);
edge->fTop = v;
edge->recompute();
@@ -771,7 +777,7 @@ void set_top(Edge* edge, Vertex* v, Edge** activeEdges, Comparator& c) {
merge_collinear_edges(edge, activeEdges, c);
}
-void set_bottom(Edge* edge, Vertex* v, Edge** activeEdges, Comparator& c) {
+void set_bottom(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c) {
remove_edge_above(edge);
edge->fBottom = v;
edge->recompute();
@@ -780,7 +786,7 @@ void set_bottom(Edge* edge, Vertex* v, Edge** activeEdges, Comparator& c) {
merge_collinear_edges(edge, activeEdges, c);
}
-void merge_edges_above(Edge* edge, Edge* other, Edge** activeEdges, Comparator& c) {
+void merge_edges_above(Edge* edge, Edge* other, EdgeList* activeEdges, Comparator& c) {
if (coincident(edge->fTop->fPoint, other->fTop->fPoint)) {
LOG("merging coincident above edges (%g, %g) -> (%g, %g)\n",
edge->fTop->fPoint.fX, edge->fTop->fPoint.fY,
@@ -800,7 +806,7 @@ void merge_edges_above(Edge* edge, Edge* other, Edge** activeEdges, Comparator&
}
}
-void merge_edges_below(Edge* edge, Edge* other, Edge** activeEdges, Comparator& c) {
+void merge_edges_below(Edge* edge, Edge* other, EdgeList* activeEdges, Comparator& c) {
if (coincident(edge->fBottom->fPoint, other->fBottom->fPoint)) {
LOG("merging coincident below edges (%g, %g) -> (%g, %g)\n",
edge->fTop->fPoint.fX, edge->fTop->fPoint.fY,
@@ -820,7 +826,7 @@ void merge_edges_below(Edge* edge, Edge* other, Edge** activeEdges, Comparator&
}
}
-void merge_collinear_edges(Edge* edge, Edge** activeEdges, Comparator& c) {
+void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Comparator& c) {
if (edge->fPrevEdgeAbove && (edge->fTop == edge->fPrevEdgeAbove->fTop ||
!edge->fPrevEdgeAbove->isLeftOf(edge->fTop))) {
merge_edges_above(edge, edge->fPrevEdgeAbove, activeEdges, c);
@@ -837,9 +843,9 @@ void merge_collinear_edges(Edge* edge, Edge** activeEdges, Comparator& c) {
}
}
-void split_edge(Edge* edge, Vertex* v, Edge** activeEdges, Comparator& c, SkChunkAlloc& alloc);
+void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c, SkChunkAlloc& alloc);
-void cleanup_active_edges(Edge* edge, Edge** activeEdges, Comparator& c, SkChunkAlloc& alloc) {
+void cleanup_active_edges(Edge* edge, EdgeList* activeEdges, Comparator& c, SkChunkAlloc& alloc) {
Vertex* top = edge->fTop;
Vertex* bottom = edge->fBottom;
if (edge->fLeft) {
@@ -873,7 +879,7 @@ void cleanup_active_edges(Edge* edge, Edge** activeEdges, Comparator& c, SkChunk
}
}
-void split_edge(Edge* edge, Vertex* v, Edge** activeEdges, Comparator& c, SkChunkAlloc& alloc) {
+void split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Comparator& c, SkChunkAlloc& alloc) {
LOG("splitting edge (%g -> %g) at vertex %g (%g, %g)\n",
edge->fTop->fID, edge->fBottom->fID,
v->fID, v->fPoint.fX, v->fPoint.fY);
@@ -908,7 +914,7 @@ void merge_vertices(Vertex* src, Vertex* dst, Vertex** head, Comparator& c, SkCh
remove<Vertex, &Vertex::fPrev, &Vertex::fNext>(src, head, NULL);
}
-Vertex* check_for_intersection(Edge* edge, Edge* other, Edge** activeEdges, Comparator& c,
+Vertex* check_for_intersection(Edge* edge, Edge* other, EdgeList* activeEdges, Comparator& c,
SkChunkAlloc& alloc) {
SkPoint p;
if (!edge || !other) {
@@ -1112,7 +1118,7 @@ Vertex* sorted_merge(Vertex* a, Vertex* b, Comparator& c) {
void simplify(Vertex* vertices, Comparator& c, SkChunkAlloc& alloc) {
LOG("simplifying complex polygons\n");
- Edge* activeEdges = NULL;
+ EdgeList activeEdges;
for (Vertex* v = vertices; v != NULL; v = v->fNext) {
if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) {
continue;
@@ -1125,7 +1131,7 @@ void simplify(Vertex* vertices, Comparator& c, SkChunkAlloc& alloc) {
bool restartChecks;
do {
restartChecks = false;
- find_enclosing_edges(v, activeEdges, &leftEnclosingEdge, &rightEnclosingEdge);
+ find_enclosing_edges(v, &activeEdges, &leftEnclosingEdge, &rightEnclosingEdge);
if (v->fFirstEdgeBelow) {
for (Edge* edge = v->fFirstEdgeBelow; edge != NULL; edge = edge->fNextEdgeBelow) {
if (check_for_intersection(edge, leftEnclosingEdge, &activeEdges, c, alloc)) {
@@ -1164,7 +1170,7 @@ void simplify(Vertex* vertices, Comparator& c, SkChunkAlloc& alloc) {
Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) {
LOG("tessellating simple polygons\n");
- Edge* activeEdges = NULL;
+ EdgeList activeEdges;
Poly* polys = NULL;
for (Vertex* v = vertices; v != NULL; v = v->fNext) {
if (!v->fFirstEdgeAbove && !v->fFirstEdgeBelow) {
@@ -1175,7 +1181,7 @@ Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) {
#endif
Edge* leftEnclosingEdge = NULL;
Edge* rightEnclosingEdge = NULL;
- find_enclosing_edges(v, activeEdges, &leftEnclosingEdge, &rightEnclosingEdge);
+ find_enclosing_edges(v, &activeEdges, &leftEnclosingEdge, &rightEnclosingEdge);
Poly* leftPoly = NULL;
Poly* rightPoly = NULL;
if (v->fFirstEdgeAbove) {
@@ -1269,7 +1275,7 @@ Poly* tessellate(Vertex* vertices, SkChunkAlloc& alloc) {
}
#if LOGGING_ENABLED
LOG("\nactive edges:\n");
- for (Edge* e = activeEdges; e != NULL; e = e->fRight) {
+ for (Edge* e = activeEdges->fHead; e != NULL; e = e->fRight) {
LOG("%g -> %g, lpoly %d, rpoly %d\n", e->fTop->fID, e->fBottom->fID,
e->fLeftPoly ? e->fLeftPoly->fID : -1, e->fRightPoly ? e->fRightPoly->fID : -1);
}