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-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index e10aa6537c..ab77e05938 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -384,6 +384,8 @@ void GrGLProgramBuilder::emitTransforms(const GrPendingFragmentStage& stage,
const char* uniName = "StageMatrix";
GrSLType varyingType = stage.isPerspectiveCoordTransform(t) ? kVec3f_GrSLType :
kVec2f_GrSLType;
+ GrSLPrecision precision = processor->coordTransform(t).precision();
+
SkString suffixedUniName;
if (0 != t) {
suffixedUniName.append(uniName);
@@ -391,7 +393,7 @@ void GrGLProgramBuilder::emitTransforms(const GrPendingFragmentStage& stage,
uniName = suffixedUniName.c_str();
}
ifp->fTransforms[t].fHandle = this->addUniform(GrGLProgramBuilder::kVertex_Visibility,
- kMat33f_GrSLType, kDefault_GrSLPrecision,
+ kMat33f_GrSLType, precision,
uniName,
&uniName).toShaderBuilderIndex();
@@ -407,7 +409,7 @@ void GrGLProgramBuilder::emitTransforms(const GrPendingFragmentStage& stage,
const char* coords = useLocalCoords ? fVS.localCoords() : fVS.positionCoords();
GrGLVertToFrag v(varyingType);
- this->addVarying(varyingName, &v, processor->coordTransform(t).precision());
+ this->addVarying(varyingName, &v, precision);
fCoordVaryings.push_back(TransformVarying(v, uniName, coords));
SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);