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authorGravatar egdaniel <egdaniel@google.com>2016-06-27 12:57:00 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-27 12:57:00 -0700
commit4583ec51d9ddc830eeb854db068235be96ce59c4 (patch)
treefb98aa1bd78dc79617f324592c64bde6a41a337e /tests
parent8e0a09c1a14adf246fabfd88185c918911d3603c (diff)
Add support for draws in vulkan read and write pixels
GL has a lot more optimizations checks here to make sure we do the most effecient and correct draw here, but for now as long as the features are support we just do basic draws for both reads and writes when we need certain conversions. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2105433002 Review-Url: https://codereview.chromium.org/2105433002
Diffstat (limited to 'tests')
-rw-r--r--tests/WritePixelsTest.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/WritePixelsTest.cpp b/tests/WritePixelsTest.cpp
index 8ad84510c9..90f5d805f1 100644
--- a/tests/WritePixelsTest.cpp
+++ b/tests/WritePixelsTest.cpp
@@ -406,7 +406,7 @@ DEF_TEST(WritePixels, reporter) {
}
}
#if SK_SUPPORT_GPU
-DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(WritePixels_Gpu, reporter, ctxInfo) {
+DEF_GPUTEST_FOR_RENDERING_CONTEXTS(WritePixels_Gpu, reporter, ctxInfo) {
for (auto& origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin }) {
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;