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authorGravatar Brian Osman <brianosman@google.com>2018-01-12 20:21:08 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-01-12 20:21:13 +0000
commit9d6929cccfc3e64e75e6ef5b37f284b01b68fb28 (patch)
tree57ce1a556ed186ef251af56e299e8438aefc2541 /tests
parent4f0f933579dd9be6e99942175ecfe2b16ab98f7f (diff)
Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"
This reverts commit 1001f843a45e95f6df1d44242b6b06c77898e870. Reason for revert: Many failures. Original change's description: > Added SkSL workaround for devices which cannot safely access gl_FragCoord > > This is the root cause of https://github.com/flutter/flutter/issues/13216 > I've got a GM that demonstrates the bug, but only in Viewer. > > Bug: skia:7410 > Change-Id: Iaa1f27b10166aa09e4dc5949e5a6ca1bd14c99ac > Reviewed-on: https://skia-review.googlesource.com/93920 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com Change-Id: I2a2edc0a8fa11fe9dac1045dc79ae91106518b02 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:7410 Reviewed-on: https://skia-review.googlesource.com/94281 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/SkSLGLSLTest.cpp36
1 files changed, 0 insertions, 36 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp
index 9b0571bcdc..1ae421f8af 100644
--- a/tests/SkSLGLSLTest.cpp
+++ b/tests/SkSLGLSLTest.cpp
@@ -1059,42 +1059,6 @@ DEF_TEST(SkSLFragCoord, r) {
"}\n",
&inputs);
REPORTER_ASSERT(r, !inputs.fRTHeight);
-
- test(r,
- "in float4 pos; void main() { sk_Position = pos; }",
- *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
- "#version 400\n"
- "out vec4 sk_FragCoord_Workaround;\n"
- "in vec4 pos;\n"
- "void main() {\n"
- " sk_FragCoord_Workaround = (gl_Position = pos);\n"
- "}\n",
- SkSL::Program::kVertex_Kind);
-
- test(r,
- "in uniform float4 sk_RTAdjust; in float4 pos; void main() { sk_Position = pos; }",
- *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
- "#version 400\n"
- "out vec4 sk_FragCoord_Workaround;\n"
- "in uniform vec4 sk_RTAdjust;\n"
- "in vec4 pos;\n"
- "void main() {\n"
- " sk_FragCoord_Workaround = (gl_Position = pos);\n"
- " gl_Position = vec4(gl_Position.x * sk_RTAdjust.x + gl_Position.w * sk_RTAdjust.y, "
- "gl_Position.y * sk_RTAdjust.z + gl_Position.w * sk_RTAdjust.w, 0, gl_Position.w);\n"
- "}\n",
- SkSL::Program::kVertex_Kind);
-
- test(r,
- "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
- *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
- "#version 400\n"
- "in vec4 sk_FragCoord_Workaround;\n"
- "out vec4 sk_FragColor;\n"
- "void main() {\n"
- " sk_FragColor.xy = vec4(sk_FragCoord_Workaround.xyz / sk_FragCoord_Workaround.w, "
- "1.0 / sk_FragCoord_Workaround.w).xy;\n"
- "}\n");
}
DEF_TEST(SkSLVertexID, r) {