diff options
author | jvanverth <jvanverth@google.com> | 2016-09-12 10:09:16 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-09-12 10:09:16 -0700 |
commit | db85665578f19dde2779842488b3054da9b0b7e2 (patch) | |
tree | dcd13cf3a3413e0b437512de72a93e93bb4620f1 /src | |
parent | 1a1aa9303484106a955e5549bf8ae24950f54e7a (diff) |
Fix GaussianEdgeShader GLSL code
Implicit conversion of int constants to float is not always
guaranteed
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2328263004
TBR=herbderby@google.com
NOTRY=true
NOTREECHECKS=true
Review-Url: https://codereview.chromium.org/2328263004
Diffstat (limited to 'src')
-rw-r--r-- | src/effects/SkGaussianEdgeShader.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/effects/SkGaussianEdgeShader.cpp b/src/effects/SkGaussianEdgeShader.cpp index a7c27004be..3e582be829 100644 --- a/src/effects/SkGaussianEdgeShader.cpp +++ b/src/effects/SkGaussianEdgeShader.cpp @@ -86,26 +86,26 @@ public: fragBuilder->codeAppendf("// GP does not implement fsDistanceVector - " " returning grey in GLSLGaussianEdgeFP\n"); fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); - fragBuilder->codeAppendf("%s = vec4(0, 0, 0, color.r);", args.fOutputColor); + fragBuilder->codeAppendf("%s = vec4(0.0, 0.0, 0.0, color.r);", args.fOutputColor); } else if (fLargerBlur) { fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); - fragBuilder->codeAppend("float radius = color.r*256*64 + color.g*64;"); - fragBuilder->codeAppend("float pad = color.b*64;"); + fragBuilder->codeAppend("float radius = color.r*256.0*64.0 + color.g*64.0;"); + fragBuilder->codeAppend("float pad = color.b*64.0;"); - fragBuilder->codeAppendf("float factor = 1 - clamp((%s.z - pad)/radius, 0, 1);", + fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/radius, 0.0, 1.0);", fragBuilder->distanceVectorName()); - fragBuilder->codeAppend("factor = exp(-factor * factor * 4) - 0.018;"); - fragBuilder->codeAppendf("%s = factor*vec4(0, 0, 0, color.a);", + fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); + fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.a);", args.fOutputColor); } else { fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); - fragBuilder->codeAppend("float radius = color.g*64;"); - fragBuilder->codeAppend("float pad = color.b*64;"); + fragBuilder->codeAppend("float radius = color.g*64.0;"); + fragBuilder->codeAppend("float pad = color.b*64.0;"); - fragBuilder->codeAppendf("float factor = 1 - clamp((%s.z - pad)/radius, 0, 1);", + fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/radius, 0.0, 1.0);", fragBuilder->distanceVectorName()); - fragBuilder->codeAppend("factor = exp(-factor * factor * 4) - 0.018;"); - fragBuilder->codeAppendf("%s = factor*vec4(0, 0, 0, color.r);", + fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); + fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.r);", args.fOutputColor); } } |