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author | Ethan Nicholas <ethannicholas@google.com> | 2018-01-23 10:31:56 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-01-23 18:18:37 +0000 |
commit | 08dae924f63cd00153ec365074ad498dbb8ab5ab (patch) | |
tree | 053787481fddf423577c028a83240b6905afc4a4 /src/shaders | |
parent | d8327a8c8bad870112b574c4533270370f5c1ccf (diff) |
Fixed a few spots where SkSL optimizer was not respecting side effects
This was affecting expressions such as 0 * float4(<expr>), which would
be collapsed down to float4(0) - in some cases even if <expr> had side
effects. This is obviously incorrect no matter what, but to make matters
worse it could lead to a use-after-free when we eliminated an assignment
which we were tracking as the current definition of a variable.
Bug: skia:7467
Change-Id: I91ba154c57dad9cadf36b6062bec3211557248e0
Reviewed-on: https://skia-review.googlesource.com/98704
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/shaders')
0 files changed, 0 insertions, 0 deletions