diff options
author | 2017-08-17 11:07:59 -0400 | |
---|---|---|
committer | 2017-08-17 15:08:17 +0000 | |
commit | 1d816b92bb7cf2258007f3f74ffd143b89f25d01 (patch) | |
tree | 07fb1e8e2631208eb007a4abdfe130db91e6cfc2 /src/gpu/vk | |
parent | 23f92277b916a4bdf11c320799ac9248af60a62e (diff) |
Revert "Switched highp float to highfloat and mediump float to half."
This reverts commit 88d99c63878c2d3d340120f0321676f72afcb4f0.
Reason for revert: Believed to be causing unit test failures in Chrome roll:
https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433
https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0
Original change's description:
> Switched highp float to highfloat and mediump float to half.
>
> The ultimate goal is to end up with "float" and "half", but this
> intermediate step uses "highfloat" so that it is clear if I missed a
> "float" somewhere. Once this lands, a subsequent CL will switch all
> "highfloats" back to "floats".
>
> Bug: skia:
> Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca
> Reviewed-on: https://skia-review.googlesource.com/31000
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com
Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/35705
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/vk')
-rw-r--r-- | src/gpu/vk/GrVkCopyManager.cpp | 18 | ||||
-rw-r--r-- | src/gpu/vk/GrVkPipelineStateDataManager.cpp | 23 | ||||
-rw-r--r-- | src/gpu/vk/GrVkUniformHandler.cpp | 60 | ||||
-rw-r--r-- | src/gpu/vk/GrVkVaryingHandler.cpp | 31 |
4 files changed, 53 insertions, 79 deletions
diff --git a/src/gpu/vk/GrVkCopyManager.cpp b/src/gpu/vk/GrVkCopyManager.cpp index 11ee129448..040d74250e 100644 --- a/src/gpu/vk/GrVkCopyManager.cpp +++ b/src/gpu/vk/GrVkCopyManager.cpp @@ -44,17 +44,17 @@ bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) { "#extension GL_ARB_shading_language_420pack : enable\n" "layout(set = 0, binding = 0) uniform vertexUniformBuffer {" - "half4 uPosXform;" - "half4 uTexCoordXform;" + "mediump float4 uPosXform;" + "mediump float4 uTexCoordXform;" "};" - "layout(location = 0) in highfloat2 inPosition;" - "layout(location = 1) out half2 vTexCoord;" + "layout(location = 0) in highp float2 inPosition;" + "layout(location = 1) out mediump float2 vTexCoord;" "// Copy Program VS\n" "void main() {" "vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;" "gl_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;" - "gl_Position.zw = half2(0, 1);" + "gl_Position.zw = float2(0, 1);" "}" ); @@ -63,9 +63,11 @@ bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) { "#extension GL_ARB_separate_shader_objects : enable\n" "#extension GL_ARB_shading_language_420pack : enable\n" - "layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;" - "layout(location = 1) in half2 vTexCoord;" - "layout(location = 0, index = 0) out half4 fsColorOut;" + "precision mediump float;" + + "layout(set = 1, binding = 0) uniform mediump sampler2D uTextureSampler;" + "layout(location = 1) in mediump float2 vTexCoord;" + "layout(location = 0, index = 0) out mediump float4 fsColorOut;" "// Copy Program FS\n" "void main() {" diff --git a/src/gpu/vk/GrVkPipelineStateDataManager.cpp b/src/gpu/vk/GrVkPipelineStateDataManager.cpp index 378ec0f0d8..ee0b6a70a1 100644 --- a/src/gpu/vk/GrVkPipelineStateDataManager.cpp +++ b/src/gpu/vk/GrVkPipelineStateDataManager.cpp @@ -59,7 +59,7 @@ void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); + SkASSERT(uni.fType == kInt_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); memcpy(buffer, &i, sizeof(int32_t)); @@ -69,7 +69,7 @@ void GrVkPipelineStateDataManager::set1iv(UniformHandle u, int arrayCount, const int32_t v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); + SkASSERT(uni.fType == kInt_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); @@ -85,7 +85,7 @@ void GrVkPipelineStateDataManager::set1iv(UniformHandle u, void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType); + SkASSERT(uni.fType == kFloat_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); @@ -96,7 +96,7 @@ void GrVkPipelineStateDataManager::set1fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType); + SkASSERT(uni.fType == kFloat_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); @@ -112,7 +112,7 @@ void GrVkPipelineStateDataManager::set1fv(UniformHandle u, void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType); + SkASSERT(uni.fType == kVec2f_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); @@ -124,7 +124,7 @@ void GrVkPipelineStateDataManager::set2fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType); + SkASSERT(uni.fType == kVec2f_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); @@ -140,7 +140,7 @@ void GrVkPipelineStateDataManager::set2fv(UniformHandle u, void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType); + SkASSERT(uni.fType == kVec3f_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); @@ -152,7 +152,7 @@ void GrVkPipelineStateDataManager::set3fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType); + SkASSERT(uni.fType == kVec3f_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); @@ -172,7 +172,7 @@ void GrVkPipelineStateDataManager::set4f(UniformHandle u, float v2, float v3) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType); + SkASSERT(uni.fType == kVec4f_GrSLType); SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); void* buffer = this->getBufferPtrAndMarkDirty(uni); SkASSERT(sizeof(float) == 4); @@ -184,7 +184,7 @@ void GrVkPipelineStateDataManager::set4fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType); + SkASSERT(uni.fType == kVec4f_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); @@ -230,8 +230,7 @@ template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHan int arrayCount, const float matrices[]) const { const Uniform& uni = fUniforms[u.toIndex()]; - SkASSERT(uni.fType == kHighFloat2x2_GrSLType + (N - 2) || - uni.fType == kHalf2x2_GrSLType + (N - 2)); + SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2)); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); diff --git a/src/gpu/vk/GrVkUniformHandler.cpp b/src/gpu/vk/GrVkUniformHandler.cpp index 6a38506920..be746cd653 100644 --- a/src/gpu/vk/GrVkUniformHandler.cpp +++ b/src/gpu/vk/GrVkUniformHandler.cpp @@ -16,38 +16,29 @@ // aligned to 16 bytes (i.e. has mask of 0xF). uint32_t grsltype_to_alignment_mask(GrSLType type) { switch(type) { - case kShort_GrSLType: // fall through case kInt_GrSLType: return 0x3; - case kUShort_GrSLType: // fall through case kUint_GrSLType: return 0x3; - case kHalf_GrSLType: // fall through - case kHighFloat_GrSLType: + case kFloat_GrSLType: return 0x3; - case kHalf2_GrSLType: // fall through - case kHighFloat2_GrSLType: + case kVec2f_GrSLType: return 0x7; - case kHalf3_GrSLType: // fall through - case kHighFloat3_GrSLType: + case kVec3f_GrSLType: return 0xF; - case kHalf4_GrSLType: // fall through - case kHighFloat4_GrSLType: + case kVec4f_GrSLType: return 0xF; - case kInt2_GrSLType: + case kVec2i_GrSLType: return 0x7; - case kInt3_GrSLType: + case kVec3i_GrSLType: return 0xF; - case kInt4_GrSLType: + case kVec4i_GrSLType: return 0xF; - case kHalf2x2_GrSLType: // fall through - case kHighFloat2x2_GrSLType: + case kMat22f_GrSLType: return 0x7; - case kHalf3x3_GrSLType: // fall through - case kHighFloat3x3_GrSLType: + case kMat33f_GrSLType: return 0xF; - case kHalf4x4_GrSLType: // fall through - case kHighFloat4x4_GrSLType: + case kMat44f_GrSLType: return 0xF; // This query is only valid for certain types. @@ -73,39 +64,30 @@ uint32_t grsltype_to_alignment_mask(GrSLType type) { so a float2x2 takes up 8 floats. */ static inline uint32_t grsltype_to_vk_size(GrSLType type) { switch(type) { - case kShort_GrSLType: // fall through case kInt_GrSLType: return sizeof(int32_t); - case kUShort_GrSLType: // fall through case kUint_GrSLType: return sizeof(int32_t); - case kHalf_GrSLType: // fall through - case kHighFloat_GrSLType: + case kFloat_GrSLType: return sizeof(float); - case kHalf2_GrSLType: // fall through - case kHighFloat2_GrSLType: + case kVec2f_GrSLType: return 2 * sizeof(float); - case kHalf3_GrSLType: // fall through - case kHighFloat3_GrSLType: + case kVec3f_GrSLType: return 3 * sizeof(float); - case kHalf4_GrSLType: // fall through - case kHighFloat4_GrSLType: + case kVec4f_GrSLType: return 4 * sizeof(float); - case kInt2_GrSLType: + case kVec2i_GrSLType: return 2 * sizeof(int32_t); - case kInt3_GrSLType: + case kVec3i_GrSLType: return 3 * sizeof(int32_t); - case kInt4_GrSLType: + case kVec4i_GrSLType: return 4 * sizeof(int32_t); - case kHalf2x2_GrSLType: // fall through - case kHighFloat2x2_GrSLType: + case kMat22f_GrSLType: //TODO: this will be 4 * szof(float) on std430. return 8 * sizeof(float); - case kHalf3x3_GrSLType: // fall through - case kHighFloat3x3_GrSLType: + case kMat33f_GrSLType: return 12 * sizeof(float); - case kHalf4x4_GrSLType: // fall through - case kHighFloat4x4_GrSLType: + case kMat44f_GrSLType: return 16 * sizeof(float); // This query is only valid for certain types. @@ -136,7 +118,7 @@ void get_ubo_aligned_offset(uint32_t* uniformOffset, int arrayCount) { uint32_t alignmentMask = grsltype_to_alignment_mask(type); // We want to use the std140 layout here, so we must make arrays align to 16 bytes. - if (arrayCount || type == kHighFloat2x2_GrSLType) { + if (arrayCount || type == kMat22f_GrSLType) { alignmentMask = 0xF; } uint32_t offsetDiff = *currentOffset & alignmentMask; diff --git a/src/gpu/vk/GrVkVaryingHandler.cpp b/src/gpu/vk/GrVkVaryingHandler.cpp index 5232399dbd..8e43b76341 100644 --- a/src/gpu/vk/GrVkVaryingHandler.cpp +++ b/src/gpu/vk/GrVkVaryingHandler.cpp @@ -13,32 +13,25 @@ static inline int grsltype_to_location_size(GrSLType type) { switch(type) { case kVoid_GrSLType: return 0; - case kHighFloat_GrSLType: // fall through - case kHalf_GrSLType: + case kFloat_GrSLType: return 1; - case kHighFloat2_GrSLType: // fall through - case kHalf2_GrSLType: + case kVec2f_GrSLType: return 1; - case kHighFloat3_GrSLType: - case kHalf3_GrSLType: + case kVec3f_GrSLType: return 1; - case kHighFloat4_GrSLType: - case kHalf4_GrSLType: + case kVec4f_GrSLType: return 1; - case kInt2_GrSLType: + case kVec2i_GrSLType: return 1; - case kInt3_GrSLType: + case kVec3i_GrSLType: return 1; - case kInt4_GrSLType: + case kVec4i_GrSLType: return 1; - case kHighFloat2x2_GrSLType: - case kHalf2x2_GrSLType: + case kMat22f_GrSLType: return 2; - case kHighFloat3x3_GrSLType: - case kHalf3x3_GrSLType: + case kMat33f_GrSLType: return 3; - case kHighFloat4x4_GrSLType: - case kHalf4x4_GrSLType: + case kMat44f_GrSLType: return 4; case kTexture2DSampler_GrSLType: return 0; @@ -52,11 +45,9 @@ static inline int grsltype_to_location_size(GrSLType type) { return 0; case kBool_GrSLType: return 1; - case kInt_GrSLType: // fall through - case kShort_GrSLType: + case kInt_GrSLType: return 1; case kUint_GrSLType: - case kUShort_GrSLType: // fall through return 1; case kTexture2D_GrSLType: return 0; |