diff options
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-11-07 22:06:08 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-11-07 22:06:08 +0000 |
commit | d3baf20dd1de9940717dd50b5c9ff6061561342e (patch) | |
tree | ae0f7b376e67362e4e20cf3a6edc5309dc48b9b5 /src/gpu/gl | |
parent | 5e4d9819dbcbfbbdbd2ad2840b9c1b2b01c98db1 (diff) |
Added support for Chrome's gpu command buffer extension BindUniformLocation.
R=bsalomon@google.com, bsalomon
Author: skaslev@chromium.org
Review URL: https://codereview.chromium.org/62163004
git-svn-id: http://skia.googlecode.com/svn/trunk@12178 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl')
-rw-r--r-- | src/gpu/gl/GrGLProgram.cpp | 4 | ||||
-rw-r--r-- | src/gpu/gl/GrGLShaderBuilder.cpp | 7 | ||||
-rw-r--r-- | src/gpu/gl/GrGLUniformManager.cpp | 59 | ||||
-rw-r--r-- | src/gpu/gl/GrGLUniformManager.h | 24 |
4 files changed, 56 insertions, 38 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp index f80bc2e550..accaf884d1 100644 --- a/src/gpu/gl/GrGLProgram.cpp +++ b/src/gpu/gl/GrGLProgram.cpp @@ -272,7 +272,7 @@ void GrGLProgram::setColor(const GrDrawState& drawState, // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; GrColorToRGBAFloat(color, c); - fUniformManager.set4fv(fUniformHandles.fColorUni, 0, 1, c); + fUniformManager.set4fv(fUniformHandles.fColorUni, 1, c); fColor = color; } sharedState->fConstAttribColorIndex = -1; @@ -311,7 +311,7 @@ void GrGLProgram::setCoverage(const GrDrawState& drawState, // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; GrColorToRGBAFloat(coverage, c); - fUniformManager.set4fv(fUniformHandles.fCoverageUni, 0, 1, c); + fUniformManager.set4fv(fUniformHandles.fCoverageUni, 1, c); fCoverage = coverage; } sharedState->fConstAttribCoverageIndex = -1; diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp index 348ee2622f..961cad798f 100644 --- a/src/gpu/gl/GrGLShaderBuilder.cpp +++ b/src/gpu/gl/GrGLShaderBuilder.cpp @@ -588,6 +588,9 @@ bool GrGLShaderBuilder::finish(GrGLuint* outProgramId) { } this->bindProgramLocations(programId); + if (fUniformManager.isUsingBindUniform()) { + fUniformManager.getUniformLocations(programId, fUniforms); + } GL_CALL(LinkProgram(programId)); @@ -619,7 +622,9 @@ bool GrGLShaderBuilder::finish(GrGLuint* outProgramId) { } } - fUniformManager.getUniformLocations(programId, fUniforms); + if (!fUniformManager.isUsingBindUniform()) { + fUniformManager.getUniformLocations(programId, fUniforms); + } *outProgramId = programId; return true; } diff --git a/src/gpu/gl/GrGLUniformManager.cpp b/src/gpu/gl/GrGLUniformManager.cpp index 74bb651fa4..2d0b48a2be 100644 --- a/src/gpu/gl/GrGLUniformManager.cpp +++ b/src/gpu/gl/GrGLUniformManager.cpp @@ -11,9 +11,13 @@ #include "gl/GrGpuGL.h" #include "SkMatrix.h" -#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \ - SkASSERT(offset + arrayCount <= uni.fArrayCount || \ - (0 == offset && 1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount)) +#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ + SkASSERT(arrayCount <= uni.fArrayCount || \ + (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount)) + +GrGLUniformManager::GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) { + fUsingBindUniform = fGpu->glInterface()->fBindUniformLocation != NULL; +} GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) { int idx = fUniforms.count(); @@ -56,22 +60,21 @@ void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const { } void GrGLUniformManager::set1fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat v[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kFloat_GrSLType); SkASSERT(arrayCount > 0); - ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); // This assert fires in some instances of the two-pt gradient for its VSParams. // Once the uniform manager is responsible for inserting the duplicate uniform // arrays in VS and FS driver bug workaround, this can be enabled. //SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v)); } } @@ -89,19 +92,18 @@ void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) cons } void GrGLUniformManager::set2fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat v[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kVec2f_GrSLType); SkASSERT(arrayCount > 0); - ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v)); } } @@ -119,19 +121,18 @@ void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGL } void GrGLUniformManager::set3fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat v[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kVec3f_GrSLType); SkASSERT(arrayCount > 0); - ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount, v)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation, arrayCount, v)); } } @@ -153,18 +154,18 @@ void GrGLUniformManager::set4f(UniformHandle u, } void GrGLUniformManager::set4fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat v[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kVec4f_GrSLType); SkASSERT(arrayCount > 0); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount, v)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { - GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation + offset, arrayCount, v)); + GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount, v)); } } @@ -196,40 +197,38 @@ void GrGLUniformManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) } void GrGLUniformManager::setMatrix3fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat matrices[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kMat33f_GrSLType); SkASSERT(arrayCount > 0); - ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { GR_GL_CALL(fGpu->glInterface(), - UniformMatrix3fv(uni.fFSLocation + offset, arrayCount, false, matrices)); + UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { GR_GL_CALL(fGpu->glInterface(), - UniformMatrix3fv(uni.fVSLocation + offset, arrayCount, false, matrices)); + UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices)); } } void GrGLUniformManager::setMatrix4fv(UniformHandle u, - int offset, int arrayCount, const GrGLfloat matrices[]) const { const Uniform& uni = fUniforms[u.toUniformIndex()]; SkASSERT(uni.fType == kMat44f_GrSLType); SkASSERT(arrayCount > 0); - ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount); + ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { GR_GL_CALL(fGpu->glInterface(), - UniformMatrix4fv(uni.fFSLocation + offset, arrayCount, false, matrices)); + UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices)); } if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) { GR_GL_CALL(fGpu->glInterface(), - UniformMatrix4fv(uni.fVSLocation + offset, arrayCount, false, matrices)); + UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices)); } } @@ -258,8 +257,14 @@ void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUn SkASSERT(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount); GrGLint location; // TODO: Move the Xoom uniform array in both FS and VS bug workaround here. - GR_GL_CALL_RET(fGpu->glInterface(), location, + if (fUsingBindUniform) { + location = i; + GR_GL_CALL(fGpu->glInterface(), + BindUniformLocation(programID, location, uniforms[i].fVariable.c_str())); + } else { + GR_GL_CALL_RET(fGpu->glInterface(), location, GetUniformLocation(programID, uniforms[i].fVariable.c_str())); + } if (GrGLShaderBuilder::kVertex_Visibility & uniforms[i].fVisibility) { fUniforms[i].fVSLocation = location; } diff --git a/src/gpu/gl/GrGLUniformManager.h b/src/gpu/gl/GrGLUniformManager.h index eefab04986..d7438f9ed7 100644 --- a/src/gpu/gl/GrGLUniformManager.h +++ b/src/gpu/gl/GrGLUniformManager.h @@ -46,28 +46,28 @@ public: friend class GrGLUniformManager; // For accessing toUniformIndex(). }; - GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) {} + GrGLUniformManager(GrGpuGL* gpu); UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray); /** Functions for uploading uniform values. The varities ending in v can be used to upload to an - * array of uniforms. offset + arrayCount must be <= the array count of the uniform. + * array of uniforms. arrayCount must be <= the array count of the uniform. */ void setSampler(UniformHandle, GrGLint texUnit) const; void set1f(UniformHandle, GrGLfloat v0) const; - void set1fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; - void set2fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; - void set3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; - void set4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; + void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; // matrices are column-major, the first three upload a single matrix, the latter three upload // arrayCount matrices into a uniform array. void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; - void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const; - void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const; + void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; + void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; // convenience method for uploading a SkMatrix to a 3x3 matrix uniform void setSkMatrix(UniformHandle, const SkMatrix&) const; @@ -82,6 +82,13 @@ public: typedef GrTAllocator<BuilderUniform> BuilderUniformArray; /** + * Called by the GrGLShaderBuilder to know if the manager is using + * BindUniformLocation. In that case getUniformLocations must be called + * before the program is linked. + */ + bool isUsingBindUniform() const { return fUsingBindUniform; } + + /** * Called by the GrGLShaderBuilder to get GL locations for all uniforms. */ void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms); @@ -103,6 +110,7 @@ private: int fArrayCount; }; + bool fUsingBindUniform; SkTArray<Uniform, true> fUniforms; GrGpuGL* fGpu; }; |