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authorGravatar Greg Daniel <egdaniel@google.com>2018-06-08 22:01:16 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-08 22:01:23 +0000
commit01422bc8eff0c317b9c234b3b4f5a82f1011dfce (patch)
tree35231fa8629686043413de7e96012985f158eaf5 /src/gpu/gl
parente8b38ab432faf419a6cc092082c34c233800ccea (diff)
Revert "Reland "Require mips to be allocated at texture creation time and disable late allocations.""
This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0. Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests Original change's description: > Reland "Require mips to be allocated at texture creation time and disable late allocations." > > This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b. > > Reason for revert: <INSERT REASONING HERE> > > Original change's description: > > Revert "Require mips to be allocated at texture creation time and disable late allocations." > > > > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994. > > > > Reason for revert: Looks to be causing angle failures on initial clear test > > > > Original change's description: > > > Require mips to be allocated at texture creation time and disable late allocations. > > > > > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we > > > will copy the texture into a new mipped texture. > > > > > > Clean up of unused code in the GPU backends for reallocating for mips will be done > > > in a follow up CL. > > > > > > Bug: skia: > > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188 > > > Reviewed-on: https://skia-review.googlesource.com/132830 > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > > > > > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81 > > No-Presubmit: true > > No-Tree-Checks: true > > No-Try: true > > Bug: skia: > > Reviewed-on: https://skia-review.googlesource.com/133041 > > Reviewed-by: Greg Daniel <egdaniel@google.com> > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Bug: skia: > Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4 > Reviewed-on: https://skia-review.googlesource.com/133340 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Greg Daniel <egdaniel@google.com> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/133680 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGLCaps.cpp16
-rw-r--r--src/gpu/gl/GrGLCaps.h4
-rw-r--r--src/gpu/gl/GrGLGpu.cpp2
3 files changed, 9 insertions, 13 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 4f9b63fd62..e20d0137e9 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -1338,15 +1338,12 @@ void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions,
bool disableR8TexStorageForANGLEGL = false;
bool disableSRGBRenderWithMSAAForMacAMD = false;
bool disableRGB8ForMali400 = false;
- bool disableGrayLumFBOForMesa = false;
if (!contextOptions.fDisableDriverCorrectnessWorkarounds) {
// ARB_texture_rg is part of OpenGL 3.0, but osmesa doesn't support GL_RED
// and GL_RG on FBO textures.
disableTextureRedForMesa = kOSMesa_GrGLRenderer == ctxInfo.renderer();
- disableGrayLumFBOForMesa = kOSMesa_GrGLRenderer == ctxInfo.renderer();
-
bool isX86PowerVR = false;
#if defined(SK_CPU_X86)
if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) {
@@ -1745,16 +1742,17 @@ void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions,
grayRedInfo.fSwizzle = GrSwizzle::RRRA();
grayRedInfo.fFlags = ConfigInfo::kTextureable_Flag;
- // Leaving Gray8 as non-renderable, to keep things simple and match raster. However, we do
- // enable the FBOColorAttachment_Flag so that we can bind it to an FBO for copies.
- grayRedInfo.fFlags |= ConfigInfo::kFBOColorAttachment_Flag;;
- if (kStandard_MSFBOType == this->msFBOType() && kGL_GrGLStandard == standard &&
- !disableGrayLumFBOForMesa) {
+#if 0 // Leaving Gray8 as non-renderable, to keep things simple and match raster. Needs to be
+ // updated to support Gray8_as_Lum and Gray8_as_red if this is ever enabled.
+ if (this->textureRedSupport() ||
+ (kDesktop_ARB_MSFBOType == this->msFBOType() &&
+ ctxInfo.renderer() != kOSMesa_GrGLRenderer)) {
// desktop ARB extension/3.0+ supports LUMINANCE8 as renderable.
// However, osmesa fails if it used even when GL_ARB_framebuffer_object is present.
// Core profile removes LUMINANCE8 support, but we should have chosen R8 in that case.
- grayLumInfo.fFlags |= ConfigInfo::kFBOColorAttachment_Flag;;
+ fConfigTable[kGray_8_GrPixelConfig].fFlags |= allRenderFlags;
}
+#endif
if (texStorageSupported && !isCommandBufferES2) {
if (!disableR8TexStorageForANGLEGL) {
grayLumInfo.fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
index 1596dfd9de..e258eaa57d 100644
--- a/src/gpu/gl/GrGLCaps.h
+++ b/src/gpu/gl/GrGLCaps.h
@@ -123,8 +123,8 @@ public:
// In GL we have three ways to be able to copy. CopyTexImage, blit, and draw. CopyTexImage
// requires the src to be an FBO attachment, blit requires both src and dst to be FBO
// attachments, and draw requires the dst to be an FBO attachment. Thus to copy from and to
- // the same config, we need that config to be bindable to an FBO.
- return this->canConfigBeFBOColorAttachment(config);
+ // the same config, we need that config to be renderable so we can attach it to an FBO.
+ return this->isConfigRenderable(config, false);
}
bool canConfigBeFBOColorAttachment(GrPixelConfig config) const {
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index e420a09b7f..533c6b4a4a 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -2833,8 +2833,6 @@ void GrGLGpu::generateMipmaps(const GrSamplerState& params, GrGLTexture* texture
return;
}
- SkASSERT(texture->texturePriv().mipMapped() == GrMipMapped::kYes);
-
// If the mips aren't dirty, we're done:
if (!texture->texturePriv().mipMapsAreDirty()) {
return;