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authorGravatar Mike Klein <mtklein@chromium.org>2018-02-27 10:37:40 -0500
committerGravatar Mike Klein <mtklein@chromium.org>2018-03-07 16:22:44 +0000
commit78cb579f33943421afc8423a39867fcfd69fed44 (patch)
treea78d3dd042c94b6bba794fdfb9d87a4e164886f4 /src/gpu/SkGpuDevice.h
parentaa567aba513cbab618c4433372ae6eb5d11e527b (diff)
Reland "make SkJumper stages normal Skia code"
This is a reland of 22e536e3a1a09405d1c0e6f071717a726d86e8d4 Now with fixed #include paths in SkRasterPipeline_opts.h, and -ffp-contract=fast for the :hsw target to minimize diffs on non-Windows Clang AVX2/AVX-512 bots. Original change's description: > make SkJumper stages normal Skia code > > Enough clients are using Clang now that we can say, use Clang to build > if you want these software pipeline stages to go fast. > > This lets us drop the offline build aspect of SkJumper stages, instead > building as part of Skia using the SkOpts framework. > > I think everything should work, except I've (temporarily) removed > AVX-512 support. I will put this back in a follow up. > > I have had to drop Windows down to __vectorcall and our narrower > stage calling convention that keeps the d-registers on the stack. > I tried forcing sysv_abi, but that crashed Clang. :/ > > Added a TODO to up the same narrower stage calling convention > for lowp stages... we just *don't* today, for no good reason. > > Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383 > Reviewed-on: https://skia-review.googlesource.com/110641 > Commit-Queue: Mike Klein <mtklein@chromium.org> > Reviewed-by: Herb Derby <herb@google.com> > Reviewed-by: Florin Malita <fmalita@chromium.org> Change-Id: I44f2c03d33958e3807747e40904b6351957dd448 Reviewed-on: https://skia-review.googlesource.com/112742 Reviewed-by: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'src/gpu/SkGpuDevice.h')
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