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author | Herb Derby <herb@google.com> | 2017-05-02 19:04:39 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-03 16:45:07 +0000 |
commit | 7eb86981a954c500fa4a4d8425496a5beb789e5d (patch) | |
tree | 256a7d08f2f6d5ee8c2fd3eec369758dddf33d47 /src/gpu/GrProcessor.h | |
parent | 86d64a8bcc44eb9b7d6a0abe3a384ea69e10828b (diff) |
Add sweep gradient to SkRasterPipeline
This is a prototype. I have remove the tiling,
but maybe I should add it back in.
I thinking about factoring out the common code with
linear gradient in its own CL.
I think radial gradient will be very close to this.
Change-Id: I1dfcb4f944138ee623afdf10b2a8befde797c604
Reviewed-on: https://skia-review.googlesource.com/13766
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Diffstat (limited to 'src/gpu/GrProcessor.h')
0 files changed, 0 insertions, 0 deletions