diff options
author | mtklein <mtklein@chromium.org> | 2016-02-01 12:20:33 -0800 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-02-01 12:20:33 -0800 |
commit | b21c752eb3d55970ac45daaf3fd2cbda39c7658a (patch) | |
tree | c07e405532c393d5699b81813649e744c38f2293 /src/codec | |
parent | 8610002ff81fb5d81d1b7c312b5d0a8b05b41e13 (diff) |
Look beyond SSE2 for Paeth
You can break this CL down into three steps. Steps 2 and 3 depend on 1.
Step 1: go to a 16-bit impl. Speed ~unaffected.
Step 2: use SSSE3 16-bit abs. ~20% speedup to Paeth.
Step 3: use SSE4.1 blendv, total ~25% speedup to Paeth.
Overall this can improve PNG decoding by around 8% end-to-end.
I would feel most comfortable landing this only after we have a bot exercising the SSE4.1 code, either by moving this stuff behind a function pointer (simulating Chrome/Clank) or by adding a builder with at least SSE4.1 at compile time (simulating an Android system build). We've got plenty of bots building with SSSE3 at compile time to test that path.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dimage&master=false&issue=1657503002
Review URL: https://codereview.chromium.org/1657503002
Diffstat (limited to 'src/codec')
-rw-r--r-- | src/codec/SkPngFilters.cpp | 73 |
1 files changed, 39 insertions, 34 deletions
diff --git a/src/codec/SkPngFilters.cpp b/src/codec/SkPngFilters.cpp index 2185936c44..472123fa15 100644 --- a/src/codec/SkPngFilters.cpp +++ b/src/codec/SkPngFilters.cpp @@ -80,16 +80,27 @@ } } - // Returns bytewise |x-y|. - static __m128i absdiff_u8(__m128i x, __m128i y) { - // One of these two saturated subtractions will be the answer, the other zero. - return _mm_or_si128(_mm_subs_epu8(x,y), _mm_subs_epu8(y,x)); + // Returns |x| for 16-bit lanes. + static __m128i abs_i16(__m128i x) { + #if defined(__SSSE3__) + return _mm_abs_epi16(x); + #else + // Read this all as, return x<0 ? -x : x. + // To negate two's complement, you flip all the bits then add 1. + __m128i is_negative = _mm_cmplt_epi16(x, _mm_setzero_si128()); + x = _mm_xor_si128(x, is_negative); // Flip negative lanes. + x = _mm_add_epi16(x, _mm_srli_epi16(is_negative, 15)); // +1 to negative lanes, else +0. + return x; + #endif } // Bytewise c ? t : e. static __m128i if_then_else(__m128i c, __m128i t, __m128i e) { - // SSE 4.1+ would be: return _mm_blendv_epi8(e,t,c); + #if 0 && defined(__SSE4_1__) // Make sure we have a bot testing this before enabling. + return _mm_blendv_epi8(e,t,c); + #else return _mm_or_si128(_mm_and_si128(c, t), _mm_andnot_si128(c, e)); + #endif } template <int bpp> @@ -103,39 +114,33 @@ // The first pixel has no left context, and so uses an Up filter, p = b. // This works naturally with our main loop's p = a+b-c if we force a and c to zero. // Here we zero b and d, which become c and a respectively at the start of the loop. - __m128i c, b = _mm_setzero_si128(), - a, d = _mm_setzero_si128(); + const __m128i zero = _mm_setzero_si128(); + __m128i c, b = zero, + a, d = zero; int rb = row_info->rowbytes; while (rb > 0) { - c = b; b = load<bpp>(prev); - a = d; d = load<bpp>(row ); + // It's easiest to do this math (particularly, deal with pc) with 16-bit intermediates. + c = b; b = _mm_unpacklo_epi8(load<bpp>(prev), zero); + a = d; d = _mm_unpacklo_epi8(load<bpp>(row ), zero); - // We can't express p in 8 bits, but luckily we can use this faux p instead. - // (I have no deep insight here... I just proved this with brute force.) - __m128i min = _mm_min_epu8(a,b), - max = _mm_max_epu8(a,b), - faux_p = _mm_adds_epu8(min, _mm_subs_epu8(max, c)); - - // We could use faux_p for calculating all three of pa, pb, and pc, - // but it's a little quicker to calculate the correct pa and pb directly, - // and the predictor remains the same. (Again, brute force.) - __m128i pa = absdiff_u8(b,c), // |a+b-c - a| == |b-c| - pb = absdiff_u8(a,c), // |a+b-c - b| == |a-c| - faux_pc = absdiff_u8(faux_p, c); - - // From here, things are straightforward. Find the smallest distance to p... - __m128i smallest = _mm_min_epu8(_mm_min_epu8(pa, pb), faux_pc); - - // ... then the predictor is the input corresponding to that smallest distance, - // breaking ties in favor of a over b over c. - __m128i nearest = if_then_else(_mm_cmpeq_epi8(smallest, pa), a, - if_then_else(_mm_cmpeq_epi8(smallest, pb), b, - c)); - - // We've reconstructed d! Leave it for next round to become a, and write it out. - d = _mm_add_epi8(d, nearest); - store<bpp>(row, d); + __m128i pa = _mm_sub_epi16(b,c), // (p-a) == (a+b-c - a) == (b-c) + pb = _mm_sub_epi16(a,c), // (p-b) == (a+b-c - b) == (a-c) + pc = _mm_add_epi16(pa,pb); // (p-c) == (a+b-c - c) == (a+b-c-c) == (b-c)+(a-c) + + pa = abs_i16(pa); // |p-a| + pb = abs_i16(pb); // |p-b| + pc = abs_i16(pc); // |p-c| + + __m128i smallest = _mm_min_epi16(pc, _mm_min_epi16(pa, pb)); + + // Paeth breaks ties favoring a over b over c. + __m128i nearest = if_then_else(_mm_cmpeq_epi16(smallest, pa), a, + if_then_else(_mm_cmpeq_epi16(smallest, pb), b, + c)); + + d = _mm_add_epi8(d, nearest); // Note `_epi8`: we need addition to wrap modulo 255. + store<bpp>(row, _mm_packus_epi16(d,d)); prev += bpp; row += bpp; |