diff options
author | robertphillips <robertphillips@google.com> | 2016-06-03 10:12:08 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-06-03 10:12:08 -0700 |
commit | adf5afa628adb62a0ad451d07ef1442381a0ee20 (patch) | |
tree | c1d9f39b45e0e98cc335b61fb58ec9e3322f5c1f /include/core | |
parent | 5823846397066377b65e011a42becd2d665110ad (diff) |
Add SampleApp slide with animating lightmapped objects & transparency
This is pulled out of the drawLitAtlas CL (may it someday land). It does nicely demonstrate animating normal mapped objects and normal maps combined with partially transparent diffuse textures.
It is a crude Asteroids game.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2026393005
TBR=reed@google.com
Review-Url: https://codereview.chromium.org/2026393005
Diffstat (limited to 'include/core')
-rw-r--r-- | include/core/SkLights.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/core/SkLights.h b/include/core/SkLights.h index 0a4fb8153e..c5c54276a3 100644 --- a/include/core/SkLights.h +++ b/include/core/SkLights.h @@ -61,7 +61,7 @@ public: } } - const sk_sp<SkLights> finish() { + sk_sp<SkLights> finish() { return fLights; } |