diff options
author | Greg Daniel <egdaniel@google.com> | 2017-12-18 15:50:34 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-12-18 21:50:26 +0000 |
commit | f226e66d75374e370f3ae2c6895bc689670e9e18 (patch) | |
tree | b1e38311a08f7294f366fe3e89c4ba231f3be600 /include | |
parent | de71572f650005e36d4fc2fe95fb5677a25ae4f6 (diff) |
Revert "Transform vertices for distance field glyphs on CPU."
This reverts commit 0215e39d7e415d0530231df6ad20d5f215c72152.
Reason for revert: break intel 540 and HD2000 intel release bots on gltestthreading gm dftext_blob_pers
Original change's description:
> Transform vertices for distance field glyphs on CPU.
>
> This allows batching of DF draws with different view matrices.
>
> For perspective matrices this means the transformed position vertex
> attribute must have w values. Currently, non-perspective DF draws still
> use 2 component positions, though this could be changed in the future.
> Consequently, perspective draws can batch with other perspective draws
> but not non-perspective draws.
>
> Adds a GM to test batching and reusing the same blobs with both perspective
> and non-perspective matrices.
>
> Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e
> Reviewed-on: https://skia-review.googlesource.com/79900
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Idc658d9263976d5b5e00a5026c5d6d3c8f4bdc2d
Reviewed-on: https://skia-review.googlesource.com/86560
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'include')
-rw-r--r-- | include/core/SkMatrix.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/include/core/SkMatrix.h b/include/core/SkMatrix.h index b527ab5ef9..e88232834b 100644 --- a/include/core/SkMatrix.h +++ b/include/core/SkMatrix.h @@ -1337,9 +1337,6 @@ public: @param count items in SkPoint3 array to transform */ void mapHomogeneousPoints(SkPoint3 dst[], const SkPoint3 src[], int count) const; - /** Same as above but with a variable offset between successive points. */ - void mapHomogeneousPointsWithStride(SkPoint3 dst[], const SkPoint3 src[], size_t stride, - int count) const; /** Maps SkPoint (x, y) to result. SkPoint is mapped by multiplying by SkMatrix. Given: |