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author | 2011-02-18 16:20:14 +0000 | |
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committer | 2011-02-18 16:20:14 +0000 | |
commit | 2c3b51f22ba467aa0ceb1d34190f516576d17dd3 (patch) | |
tree | 350e2936ed5fd6c99326b93f8cd1520c15c778ac /gpu/src/GrGLIRect.h | |
parent | 8895a7a0e222de4530e506e43eaa5e6030e8c5ed (diff) |
Moving GrGLIRect to include directory to fix build break using make files. (At some point we need to move many of the non-public headers to src)
git-svn-id: http://skia.googlecode.com/svn/trunk@814 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu/src/GrGLIRect.h')
-rw-r--r-- | gpu/src/GrGLIRect.h | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/gpu/src/GrGLIRect.h b/gpu/src/GrGLIRect.h deleted file mode 100644 index b8638c0af9..0000000000 --- a/gpu/src/GrGLIRect.h +++ /dev/null @@ -1,64 +0,0 @@ -#include "GrGLConfig.h" - -#ifndef GrGLIRect_DEFINED -#define GrGLIRect_DEFINED - -/** - * Helper struct for dealing with the fact that Ganesh and GL use different - * window coordinate systems (top-down vs bottom-up) - */ -struct GrGLIRect { - GLint fLeft; - GLint fBottom; - GLsizei fWidth; - GLsizei fHeight; - - void pushToGLViewport() const { - GR_GL(Viewport(fLeft, fBottom, fWidth, fHeight)); - } - - void pushToGLScissor() const { - GR_GL(Scissor(fLeft, fBottom, fWidth, fHeight)); - } - - void setFromGLViewport() { - GR_STATIC_ASSERT(sizeof(*this) == 4*sizeof(GLint)); - GR_GL_GetIntegerv(GL_VIEWPORT, (GLint*) this); - } - - // sometimes we have a GrIRect from the client that we - // want to simultaneously make relative to GL's viewport - // and convert from top-down to bottom-up. - void setRelativeTo(const GrGLIRect& glRect, - int leftOffset, - int topOffset, - int width, - int height) { - fLeft = glRect.fLeft + leftOffset; - fWidth = width; - fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height); - fHeight = height; - - GrAssert(fLeft >= 0); - GrAssert(fWidth >= 0); - GrAssert(fBottom >= 0); - GrAssert(fHeight >= 0); - } - - bool contains(const GrGLIRect& glRect) const { - return fLeft <= glRect.fLeft && - fBottom <= glRect.fBottom && - fLeft + fWidth >= glRect.fLeft + glRect.fWidth && - fBottom + fHeight >= glRect.fBottom + glRect.fHeight; - } - - void invalidate() {fLeft = fWidth = fBottom = fHeight = -1;} - - bool operator ==(const GrGLIRect& glRect) const { - return 0 == memcmp(this, &glRect, sizeof(GrGLIRect)); - } - - bool operator !=(const GrGLIRect& glRect) const {return !(*this == glRect);} -}; - -#endif
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